TranslateToRef - ObjectReference
Member of: ObjectReference Script
Makes the object translate to the passed reference (matching position and rotation) at the given speed.
Syntax[edit | edit source]
Function TranslateToRef(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed = 0.0)
TranslateTo(arTarget.X, arTarget.Y, arTarget.Z, arTarget.GetAngleX(), arTarget.GetAngleY(), arTarget.GetAngleZ(), afSpeed, afMaxRotationSpeed)
endFunction
Parameters[edit | edit source]
- arTarget: The target to match position and rotation to
- afSpeed: Movement Speed in game units per second. afSpeed is clamped to a minimum of 1.0
- afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed") - Negative values can cause unpredictable rotation.
- Default: 0.0
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Translate the bird ref to the rock with a low speed
Bird.TranslateToRef(Rock, 1.0)
; Translate the bird ref to the rock with a low speed, and low rotation speed
Bird.TranslateToRef(Rock, 1.0, 10.0)