Sound Descriptor

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Revision as of 11:20, 8 February 2024 by Oddlittleturtle (talk | contribs) (→‎Compound: filled in the blanks. Still needs more data for AutoWeapon)
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Type: SNDR
Papyrus: Sound Script

The Sound Descriptor object is found within the Object Window under the Audio Category.

Editor Dialog

Sound Descriptor Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Descriptor Type: Standard, Compound, or AutoWeapon
  • Notes: Developer notes. Useful for teams notes.
  • Auditioning
    • Play: Plays sound as long as a WAV file is in the data folder.
    • Stop: Stops sound playing. Looped sounds will continue to play even after closing the dialogue unless you click stop.
    • Distance: Simulate distance from player.

Standard

Sound Descriptor Standard Editor.png
  • Sound
    • Category:
    • Output Model:
    • Conditions: If checked, sound will only play if the conditions on the Conditions Tab are met.
    • Static Attenuation (dB):
    • Looping
      • None: No looping sound.
      • Loop: If selected, turns sound file into looped sound
      • Envelope Fast:
      • Envelope Slow:
    • % Frequency Shift: Shifts the frequency (pitch) to vary the sound each time it plays.
    • % Frequency Variance: Percentage the frequency (pitch) will vary the sound each time it plays.
    • dB Variance: Decibel variance (loudness) from original file.
    • Priority: Controls the precedence for this object.
    • Alternate For:
    • Monitor Sends
      • Small Rumble:
      • Big Rumble:
      • Sidechain:
  • Conditions: The Conditions must be met.

Compound

Sound Descriptor Compound Editor.png

Creates a list of Sound Descriptors that is an all new Sound Descriptor.

  • Descriptors:
    • Add: Click the Add button to bring up the Select Form dialogue to choose from a list of Sound Descriptor Editor IDs.
    • Remove: Select a Descriptor and click the Remove button to remove the Descriptor from the list.

AutoWeapon

Sound Descriptor AutoWeapon Editor.png
  • Rates of Fire:
    • Base Descriptor:
    • RoF (RPM):
    • File:

See Also