Landscape Edit

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This tool is used to modify the terrain, textures, and vertex colors of the game world. Here's a breakdown of the sections and settings in this panel:

1. Height Section:

This section allows you to modify the landscape height (terrain elevation) and includes several tools for shaping the landscape.

  • Edit Radius: Controls the size of the area affected by terrain editing tools. You can enter a value (in this case, it's set to 5) and click "Set" to apply.
  • Flatten Vertices: When selected, this will make the vertices in the editing area equal in height, effectively flattening the terrain.
  • Soften Vertices: This option smooths out the terrain by softening sharp edges between vertices.
  • Edit Falloff: Controls how the effect of terrain editing fades off from the center of the tool's radius (in percentage). A lower percentage creates sharper transitions, while a higher percentage smooths the changes more gradually.
  • Flatten Border: Helps smooth the terrain around the edges of the area you're editing.
  • Show Edit Radius: Displays the area of effect as a visual circle or shape over the terrain when editing.
  • Drawing Mode / Ramping Mode:
    • Drawing Mode allows you to manually raise or lower terrain.
    • Ramping Mode allows you to create slopes by defining start and end heights.
  • Raise To/By and Lower To/By: These tools allow you to raise or lower terrain by a specific height or to a specified level.
  • Absolute Height: When checked, terrain modifications will be made to a fixed height, ignoring the current terrain elevation.
  • Delta: This option controls the rate or magnitude of terrain changes, useful for gradual elevation or lowering.

2. Texture Section:

This section manages terrain textures, allowing you to paint specific textures onto the landscape.

  • ID: Displays the unique identifier for each texture.
  • Used: Indicates how many times a texture is currently applied in the world.
  • FileName: The path to the texture file in the Creation Kit’s directories.
  • Selected Texture: This is the currently selected texture for painting. The right panel will show a preview of the texture, and you can adjust its settings.
  • Max Opacity: This slider controls the opacity of the texture being applied, allowing for blending with other textures.

3. Vertex Color Section:

This section allows for the adjustment of vertex colors, which is useful for adding color variation and blending to terrain textures.

  • R, G, B (Red, Green, Blue): These are the RGB color sliders to select the vertex color to be applied.
  • Select Color: Opens a color picker to choose custom colors for terrain vertices.
  • Edit Colors: When checked, you can directly paint vertex colors onto the landscape.
  • Color Presets (Squares): Preset color slots that allow you to quickly select or store frequently used colors.

4. Buttons:

  • Turn Off Landscape Editing: These buttons are used to disable landscape editing mode when you're finished making changes.