OnEnd - Scene
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Member of: Scene Script
Event called when a scene ends.
Syntax[edit | edit source]
Event OnEnd()
Parameters[edit | edit source]
None.
Examples[edit | edit source]
Event OnEnd()
Debug.Trace("This scene has finished running")
endEvent
Notes[edit | edit source]
- This event runs in parallel with the scene end fragment.
- The scene will not be considered finished until the fragment and events on all scripts (on the quest or remotely registered) have finished running.