GetComponentCount - ObjectReference
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Member of: ObjectReference Script
Returns how many of the specified components are in this reference's inventory.
Syntax[edit | edit source]
int Function GetComponentCount(Form akItem = None) native
Parameters[edit | edit source]
- akItem: The component to look for in this reference's inventory.
- If a component, will look for misc items that contain this component.
- If a form list, it will count how many of each component in the form list is in the container and sum it all up
- If None, will count how many components are in the container in total
- Default: None
Return Value[edit | edit source]
How many of said components are in this reference's inventory.
Examples[edit | edit source]
if (Game.GetPlayer().GetComponentCount( c_Concrete ) == 0)
Debug.Trace("Player has no concrete")
endIf