HasOwner - ObjectReference
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Member of: ObjectReference Script
Checks to see if this reference is owned in any way (by actor base, actor ref, or faction).
Syntax[edit | edit source]
bool Function HasOwner()
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
Whether this reference is owned
Examples[edit | edit source]
; check to see if the person has a hand node
if Chest.HasOwner()
Debug.Trace("Someone owns that chest... better not take from it")
endIf