SetActivateTextOverride - ObjectReference
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Member of: ObjectReference Script
Sets the full name of the given message to be this ref's activate text.
Syntax[edit | edit source]
Function SetActivateTextOverride(Message akText) native
Parameters[edit | edit source]
- akText: The Message whose full name is used as the activate text override. If None, it will revert to the default.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Change the activate prompt for the actor
SuperMutantRef.SetActivateTextOverride(TicklePromptMessage)
Notes[edit | edit source]
- It's currently unknown how to override the text for doors, containers and furniture as this function does nothing for them.