ApplyConveyorBelt - ObjectReference
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Member of: ObjectReference Script
Applies a conveyor belt to the reference.
Syntax[edit | edit source]
Function ApplyConveyorBelt( string aTarget, float aLinVelX, float aLinVelY, float aLinVelZ, bool abOn = true, bool abReverse = false ) native
Parameters[edit | edit source]
- aTarget: Name of the target scenegraph element that owns the rigidbody which represents the conveyor belt.
- aLinVelX: Local-space linear velocity on the x-axis.
- aLinVelY: Local-space linear velocity on the y-axis.
- aLinVelZ: Local-space linear velocity on the z-axis.
- abOn: Initial On/Off state of the belt.
- Default: True
- abReverse: Initial Reverse state of the belt.
- Default: False
Return Value[edit | edit source]
None
Examples[edit | edit source]
Event OnInit()
;Apply conveyor belt to the "Belt" of the 3D of this object.
Self.ApplyConveyorBelt("Belt", 1.0, 0.5, 0.0, true,false);
EndEvent
Notes[edit | edit source]
- Only 1 conveyor may be attached to a reference at a time.
- Any physics bodies under the target will also be considered conveyor belts.