Faction Script
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Extends: Form Script
Editor: Faction
Script for the manipulation of faction base objects.
Definition[edit | edit source]
ScriptName Faction extends Form Native Hidden
Properties[edit | edit source]
None
Global Functions[edit | edit source]
None
Member Functions[edit | edit source]
- bool Function CanPayCrimeGold()
- Checks to see if the player can pay the crime gold for this faction.
- int Function GetCrimeGold()
- Obtains the amount of gold the player has to pay to this faction for crimes.
- int Function GetCrimeGoldNonViolent()
- Obtains the amount of gold the player has to pay to this faction for non-violent crimes.
- int Function GetCrimeGoldViolent()
- Obtains the amount of gold the player has to pay to this faction for violent crimes.
- int Function GetFactionReaction(Actor akOther)
- Checks this faction against an actor's set of factions.
- int Function GetInfamy()
- Obtains the player's current "infamy" with this faction. (Accumulated crime gold)
- int Function GetInfamyNonViolent()
- Obtains the player's current "non-violent infamy" with this faction. (Accumulated non-violent crime gold)
- int Function GetInfamyViolent()
- Obtains the player's current "violent infamy" with this faction. (Accumulated violent crime gold)
- int Function GetStolenItemValueCrime()
- Gets the value of all items stolen by the player from this faction that was witnessed.
- int Function GetStolenItemValueNoCrime()
- Gets the value of all items stolen by the player from this faction that was not witnessed.
- bool Function IsFactionInCrimeGroup(Faction akOther)
- Returns whether the passed in faction is listed in this faction's crime group.
- bool Function IsPlayerEnemy()
- Returns whether the player is an enemy of this faction or not.
- bool Function IsPlayerExpelled()
- Returns whether the player is expelled from this faction or not.
- Function ModCrimeGold(int aiAmount, bool abViolent)
- Modifies the amount of crime gold for this faction, violent or non-violent.
- Function PlayerPayCrimeGold(bool abRemoveStolenItems, bool abGoToJail)
- Has this player pay the crime gold for this faction (and optionally lose their stolen items and go to jail).
- Function SendAssaultAlarm()
- Finds a nearby actor in this faction and has them behave as if they were assaulted.
- Function SendPlayerToJail(bool abRemoveInventory, bool abRealJail)
- Sends the player to this faction's jail.
- Function SetAlly(Faction akOther, bool abSelfIsFriendToOther, bool abOtherIsFriendToSelf)
- Sets the two factions to be friends or allies.
- Function SetCrimeGold(int aiGold)
- Sets the non-violent crime gold on this faction.
- Function SetCrimeGoldViolent(int aiGold)
- Sets the violent crime gold on this faction
- Function SetEnemy(Faction akOther, bool abSelfIsNeutralToOther, bool abOtherIsNeutralToSelf)
- Sets the two factions to be neutral or enemies.
- Function SetPlayerEnemy(bool abIsEnemy)
- Sets or clears the player as an enemy of this faction.
- Function SetPlayerExpelled(bool abIsExpelled)
- Sets or clears the expelled flag for this faction on the player.
Events[edit | edit source]
None