OnPlayerSleepStop - ScriptObject
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Member of: ScriptObject
Event called when the player wakes up - if this active magic effect/alias/form is registered for it.
This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.
Syntax[edit | edit source]
Event OnPlayerSleepStop(bool abInterrupted, ObjectReference akBed)
Parameters[edit | edit source]
- abInterrupted: Whether sleep was interrupted or not.
- akBed: The bed the player activated.
Example[edit | edit source]
Function SomeFunction()
RegisterForPlayerSleep() ; Before we can use OnSleepStart we must register.
EndFunction
Event OnPlayerSleepStop(bool abInterrupted, ObjectReference akBed)
if abInterrupted
Debug.Trace("Player was woken by something while sleeping in " + akBed + "!")
else
Debug.Trace("Player woke up naturally from " + akBed)
endIf
endEvent
Notes[edit | edit source]
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.