Difference between revisions of "Activator"

313 bytes added ,  00:34, 23 February 2023
Added the object type code ACTI.
imported>Qazaaq
(Added editor object.)
 
(Added the object type code ACTI.)
 
(6 intermediate revisions by 2 users not shown)
Line 2: Line 2:
[[Category:Object_Classes]]
[[Category:Object_Classes]]
[[Category:WorldObjects]]
[[Category:WorldObjects]]
'''Type:''' <code>ACTI</code>
<BR/>
'''Papyrus:''' [[Activator Script]]
'''Papyrus:''' [[Activator Script]]


Line 8: Line 10:
== Editor Dialog ==
== Editor Dialog ==
[[File:Activator_Editor.png]]
[[File:Activator_Editor.png]]
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''Name:''' The name shown when the player aims at the door, if it has collision data.
*'''Name:''' The name as it will appear in-game.
*'''Model:''' The 3D model used by this door.
*'''Model:''' The 3D model used by this object.
*'''Sounds'''
*'''Sounds'''
**'''Activate:'''
**'''Activate:'''
Line 21: Line 23:
*'''Forced Loc Ref Type:'''
*'''Forced Loc Ref Type:'''
*'''Activate Text Override:'''
*'''Activate Text Override:'''
*'''Water Type:'''
*'''Water Type:''' The [[WaterType]] this activator should use.
**'''No Displacement:'''
**'''No Displacement:'''
*'''Add Destruction Data:'''
*'''Add Destruction Data:'''
Line 31: Line 33:
**'''Non Occlurder:'''
**'''Non Occlurder:'''
**'''Never Fades:'''
**'''Never Fades:'''
**'''Is Marker:'''
**'''Is Marker:''' The activator will behave as a marker, thus wont render in game.
**'''Heading Marker:'''
**'''Heading Marker:'''
**'''Headtrack Marker:'''
**'''Headtrack Marker:'''
Line 42: Line 44:
**'''Pack-In Use Only:'''
**'''Pack-In Use Only:'''
*'''Default Primitive Color:'''
*'''Default Primitive Color:'''
*'''Interaction Conditions:'''
*'''Interaction Conditions:''' Specify conditions for which object(s) can and cannot activate/trigger this activator/trigger.
**'''<<:'''
**'''<<:'''
**'''>>:'''
**'''>>:'''
**'''New:'''
**'''New:'''
*'''Native Terminal:'''
*'''Native Terminal:''' When used with most security doors, this is the terminal that displays the unlocking/locking/open/closing options.
*'''Actor Values:'''
*'''Actor Values:'''
**'''Actor Value:'''
**'''Actor Value:'''
147

edits