Difference between revisions of "Activator"

311 bytes added ,  00:34, 23 February 2023
Added the object type code ACTI.
imported>Qazaaq
(added property descriptions)
(Added the object type code ACTI.)
 
(4 intermediate revisions by one other user not shown)
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[[Category:Object_Classes]]
[[Category:Object_Classes]]
[[Category:WorldObjects]]
[[Category:WorldObjects]]
'''Type:''' <code>ACTI</code>
<BR/>
'''Papyrus:''' [[Activator Script]]
'''Papyrus:''' [[Activator Script]]


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**'''Non Occlurder:'''
**'''Non Occlurder:'''
**'''Never Fades:'''
**'''Never Fades:'''
**'''Is Marker:'''
**'''Is Marker:''' The activator will behave as a marker, thus wont render in game.
**'''Heading Marker:'''
**'''Heading Marker:'''
**'''Headtrack Marker:'''
**'''Headtrack Marker:'''
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**'''Pack-In Use Only:'''
**'''Pack-In Use Only:'''
*'''Default Primitive Color:'''
*'''Default Primitive Color:'''
*'''Interaction Conditions:'''
*'''Interaction Conditions:''' Specify conditions for which object(s) can and cannot activate/trigger this activator/trigger.
**'''<<:'''
**'''<<:'''
**'''>>:'''
**'''>>:'''
**'''New:'''
**'''New:'''
*'''Native Terminal:'''
*'''Native Terminal:''' When used with most security doors, this is the terminal that displays the unlocking/locking/open/closing options.
*'''Actor Values:'''
*'''Actor Values:'''
**'''Actor Value:'''
**'''Actor Value:'''
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