Difference between revisions of "ActorBase Script"

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imported>Qazaaq
imported>Qazaaq
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[[Category:Papyrus]]
[[Category:Papyrus]]
[[Category:Script Objects]]
[[Category:Script Objects]]
[[Category:Actor]]
'''Extends:''' [[Form Script]]
'''Extends:''' [[Form Script]]


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* Any changes made to a leveled actor's leveled (or 'temporary') base will be lost when the actor re-levels.
* Any changes made to a leveled actor's leveled (or 'temporary') base will be lost when the actor re-levels.
* Any changes made to a leveled actor's non-leveled (or editor) base will not show up on the actor until the actor re-levels.
* Any changes made to a leveled actor's non-leveled (or editor) base will not show up on the actor until the actor re-levels.
== See Also ==
*[[:Category:Actor|Actor Category]]

Revision as of 17:37, 12 June 2016

Extends: Form Script

Editor: Actor

Script for the manipulation of actor base objects. Actor Scripts are references of this.

Definition

ScriptName ActorBase extends Form Native Hidden

Properties

None

Global Functions

None

Member Functions

  • Class Function GetClass()
    • Returns this actor's class.
  • int Function GetDeadCount()
    • Returns the number of actors that have this base that are dead.
  • FormList Function GetGiftFilter()
    • Returns this actor's formlist of keywords to use as a gift filter.
  • int Function GetLevel()
    • Returns this actor's level.
  • int Function GetLevelExact() native
    • Returns this actor's level unmodified by the player's level.
  • Race Function GetRace()
    • Returns this actor's race.
  • int Function GetSex()
    • Returns this actor's gender.
  • Actor Function GetUniqueActor()
    • Get the actor for this unique NPC if it currently exists.
  • bool Function IsEssential()
    • Returns if this actor is flagged as essential or not.
  • bool Function IsInvulnerable()
    • Returns if this actor is flagged as invulnerable or not.
  • bool Function IsProtected()
    • Returns if this actor is flagged as protected or not.
  • bool Function IsUnique()
    • Returns if this actor is flagged as unique.
  • Function SetEssential(bool abEssential)
    • Flags this actor as essential or not. An actor cannot both be protected and essential.
  • Function SetInvulnerable(bool abInvulnerable)
    • Flags this actor as invulnerable or not.
  • Function SetProtected(bool abProtected)
    • Flags this actor as protected or not. An actor cannot both be protected and essential.
  • Function SetOutfit(Outfit akOutfit,bool abSleepOutfit)
    • Change the default or sleep outfit. Art will be loaded next time this actor is loaded.

Events

None

Notes

  • Any changes made to a leveled actor's leveled (or 'temporary') base will be lost when the actor re-levels.
  • Any changes made to a leveled actor's non-leveled (or editor) base will not show up on the actor until the actor re-levels.

See Also