Difference between revisions of "AimModel"
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imported>Immaanuel |
imported>IsharaMeradin |
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[[File:AimModel Editor.png]] | [[File:AimModel Editor.png]] | ||
*'''ID:''' The editor ID which is used by the Creation Kit. | *'''ID:''' The editor ID which is used by the Creation Kit. | ||
*'''Cone of | *'''Cone of Fire''' | ||
**'''Min | **'''Min Angle: ''' Minimum angle for cone of fire. | ||
**'''Max | **'''Max Angle: ''' Maximum angle for cone of fire. | ||
**'''Increase | **'''Increase Per Shot: ''' Cone of fire increases by this amount per shot. | ||
**'''Decrease | **'''Decrease Per Sec: ''' Cone of fire decreases by this amount per second, after the delay. | ||
**'''Decrease | **'''Decrease Delay MS: ''' Delay before cone of fire begins to decrease. (In milliseconds) | ||
**'''Sneak | **'''Sneak Mult: ''' Cone of fire is multiplied by this amount while sneaking. | ||
**'''Iron Sights | **'''Iron Sights Mult: ''' Cone of fire is multiplied by this amount while sighted. | ||
*'''Runaway''' | *'''Runaway''' | ||
**'''Recoil shots:''' | **'''Recoil shots:''' |
Revision as of 22:14, 17 March 2018
Papyrus: None
AimModels are objects used on Weapons to control properties related to cone of fire, runaway, recoil, and stability.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Cone of Fire
- Min Angle: Minimum angle for cone of fire.
- Max Angle: Maximum angle for cone of fire.
- Increase Per Shot: Cone of fire increases by this amount per shot.
- Decrease Per Sec: Cone of fire decreases by this amount per second, after the delay.
- Decrease Delay MS: Delay before cone of fire begins to decrease. (In milliseconds)
- Sneak Mult: Cone of fire is multiplied by this amount while sneaking.
- Iron Sights Mult: Cone of fire is multiplied by this amount while sighted.
- Runaway
- Recoil shots:
- Recoil
- Arc:
- Arc rotate:
- Diminish spring force: How fast/much the crosshair returns to its original position after shooting.
- Diminish sights mult:
- Max per shot:
- Min per shot:
- Hip mult:
- Stability
- Base Stability: