Difference between revisions of "AimModel"
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[[File:AimModel Editor.png]] | [[File:AimModel Editor.png]] | ||
*'''ID:''' The editor ID which is used by the Creation Kit. | *'''ID:''' The editor ID which is used by the Creation Kit. | ||
*'''Cone of | *'''Cone of fire''' | ||
**'''Min | **'''Min angle: ''' Minimum angle for cone of fire. | ||
**'''Max | **'''Max angle: ''' Maximum angle for cone of fire. | ||
**'''Increase | **'''Increase per shot: ''' Cone of fire increases by this amount per shot. | ||
**'''Decrease | **'''Decrease per sec: ''' Cone of fire decreases by this amount per second, after the delay. | ||
**'''Decrease | **'''Decrease delay MS: ''' Delay before cone of fire begins to decrease. (In milliseconds) | ||
**'''Sneak | **'''Sneak multiplier: ''' Cone of fire is multiplied by this amount while sneaking. | ||
**'''Iron | **'''Iron sights multiplier: ''' Cone of fire is multiplied by this amount while sighted. | ||
*'''Runaway''' | *'''Runaway''' | ||
**'''Recoil shots:''' | **'''Recoil shots:''' |
Revision as of 22:17, 17 March 2018
Papyrus: None
AimModels are objects used on Weapons to control properties related to cone of fire, runaway, recoil, and stability.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Cone of fire
- Min angle: Minimum angle for cone of fire.
- Max angle: Maximum angle for cone of fire.
- Increase per shot: Cone of fire increases by this amount per shot.
- Decrease per sec: Cone of fire decreases by this amount per second, after the delay.
- Decrease delay MS: Delay before cone of fire begins to decrease. (In milliseconds)
- Sneak multiplier: Cone of fire is multiplied by this amount while sneaking.
- Iron sights multiplier: Cone of fire is multiplied by this amount while sighted.
- Runaway
- Recoil shots:
- Recoil
- Arc:
- Arc rotate:
- Diminish spring force: How fast/much the crosshair returns to its original position after shooting.
- Diminish sights mult:
- Max per shot:
- Min per shot:
- Hip mult:
- Stability
- Base Stability: