Difference between revisions of "AimModel"

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[[File:AimModel Editor.png]]
[[File:AimModel Editor.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''Cone of Fire'''
*'''Cone of fire'''
**'''Min Angle: ''' Minimum angle for cone of fire.
**'''Min angle: ''' Minimum angle for cone of fire.
**'''Max Angle: ''' Maximum angle for cone of fire.
**'''Max angle: ''' Maximum angle for cone of fire.
**'''Increase Per Shot: ''' Cone of fire increases by this amount per shot.
**'''Increase per shot: ''' Cone of fire increases by this amount per shot.
**'''Decrease Per Sec: ''' Cone of fire decreases by this amount per second, after the delay.
**'''Decrease per sec: ''' Cone of fire decreases by this amount per second, after the delay.
**'''Decrease Delay MS: ''' Delay before cone of fire begins to decrease. (In milliseconds)
**'''Decrease delay MS: ''' Delay before cone of fire begins to decrease. (In milliseconds)
**'''Sneak Mult: ''' Cone of fire is multiplied by this amount while sneaking.
**'''Sneak multiplier: ''' Cone of fire is multiplied by this amount while sneaking.
**'''Iron Sights Mult: ''' Cone of fire is multiplied by this amount while sighted.
**'''Iron sights multiplier: ''' Cone of fire is multiplied by this amount while sighted.
*'''Runaway'''
*'''Runaway'''
**'''Recoil shots:'''
**'''Recoil shots:'''

Revision as of 22:17, 17 March 2018

Papyrus: None

AimModels are objects used on Weapons to control properties related to cone of fire, runaway, recoil, and stability.

Editor Dialog

AimModel Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Cone of fire
    • Min angle: Minimum angle for cone of fire.
    • Max angle: Maximum angle for cone of fire.
    • Increase per shot: Cone of fire increases by this amount per shot.
    • Decrease per sec: Cone of fire decreases by this amount per second, after the delay.
    • Decrease delay MS: Delay before cone of fire begins to decrease. (In milliseconds)
    • Sneak multiplier: Cone of fire is multiplied by this amount while sneaking.
    • Iron sights multiplier: Cone of fire is multiplied by this amount while sighted.
  • Runaway
    • Recoil shots:
  • Recoil
    • Arc:
    • Arc rotate:
    • Diminish spring force: How fast/much the crosshair returns to its original position after shooting.
    • Diminish sights mult:
    • Max per shot:
    • Min per shot:
    • Hip mult:
  • Stability
    • Base Stability:

See Also