Difference between revisions of "AimModel"

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imported>IsharaMeradin
imported>IsharaMeradin
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**'''Decrease delay MS: ''' Delay before cone of fire begins to decrease. (In milliseconds)
**'''Decrease delay MS: ''' Delay before cone of fire begins to decrease. (In milliseconds)
**'''Sneak multiplier: ''' Cone of fire is multiplied by this amount while sneaking.
**'''Sneak multiplier: ''' Cone of fire is multiplied by this amount while sneaking.
**'''Iron sights multiplier: ''' Cone of fire is multiplied by this amount while sighted.
**'''Iron Sights Multiplier: ''' Cone of fire is multiplied by this amount while sighted.
*'''Runaway'''
*'''Runaway'''
**'''Recoil shots:'''
**'''Recoil shots:'''
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**'''Diminish spring force:''' How fast/much the crosshair returns to its original position after shooting.
**'''Diminish spring force:''' How fast/much the crosshair returns to its original position after shooting.
**'''Diminish sights mult:'''
**'''Diminish sights mult:'''
**'''Max per shot:'''
**'''Max per shot: ''' Maximum amount of recoil per shot.
**'''Min per shot:'''
**'''Min per shot: ''' Minimum amount of recoil per shot.
**'''Hip mult:'''
**'''Hip mult:'''
*'''Stability'''
*'''Stability'''

Revision as of 22:33, 17 March 2018

Papyrus: None

AimModels are objects used on Weapons to control properties related to cone of fire, runaway, recoil, and stability.

Editor Dialog

AimModel Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Cone of fire
    • Min angle: Minimum angle for cone of fire.
    • Max angle: Maximum angle for cone of fire.
    • Increase per shot: Cone of fire increases by this amount per shot.
    • Decrease per sec: Cone of fire decreases by this amount per second, after the delay.
    • Decrease delay MS: Delay before cone of fire begins to decrease. (In milliseconds)
    • Sneak multiplier: Cone of fire is multiplied by this amount while sneaking.
    • Iron Sights Multiplier: Cone of fire is multiplied by this amount while sighted.
  • Runaway
    • Recoil shots:
  • Recoil
    • Arc:
    • Arc rotate:
    • Diminish spring force: How fast/much the crosshair returns to its original position after shooting.
    • Diminish sights mult:
    • Max per shot: Maximum amount of recoil per shot.
    • Min per shot: Minimum amount of recoil per shot.
    • Hip mult:
  • Stability
    • Base Stability:

See Also