Difference between revisions of "AimModel"
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**'''Decrease delay MS: ''' Delay before cone of fire begins to decrease. (In milliseconds) | **'''Decrease delay MS: ''' Delay before cone of fire begins to decrease. (In milliseconds) | ||
**'''Sneak multiplier: ''' Cone of fire is multiplied by this amount while sneaking. | **'''Sneak multiplier: ''' Cone of fire is multiplied by this amount while sneaking. | ||
**'''Iron | **'''Iron Sights Multiplier: ''' Cone of fire is multiplied by this amount while sighted. | ||
*'''Runaway''' | *'''Runaway''' | ||
**'''Recoil shots:''' | **'''Recoil shots:''' | ||
Line 24: | Line 24: | ||
**'''Diminish spring force:''' How fast/much the crosshair returns to its original position after shooting. | **'''Diminish spring force:''' How fast/much the crosshair returns to its original position after shooting. | ||
**'''Diminish sights mult:''' | **'''Diminish sights mult:''' | ||
**'''Max per shot:''' | **'''Max per shot: ''' Maximum amount of recoil per shot. | ||
**'''Min per shot:''' | **'''Min per shot: ''' Minimum amount of recoil per shot. | ||
**'''Hip mult:''' | **'''Hip mult:''' | ||
*'''Stability''' | *'''Stability''' |
Revision as of 22:33, 17 March 2018
Papyrus: None
AimModels are objects used on Weapons to control properties related to cone of fire, runaway, recoil, and stability.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Cone of fire
- Min angle: Minimum angle for cone of fire.
- Max angle: Maximum angle for cone of fire.
- Increase per shot: Cone of fire increases by this amount per shot.
- Decrease per sec: Cone of fire decreases by this amount per second, after the delay.
- Decrease delay MS: Delay before cone of fire begins to decrease. (In milliseconds)
- Sneak multiplier: Cone of fire is multiplied by this amount while sneaking.
- Iron Sights Multiplier: Cone of fire is multiplied by this amount while sighted.
- Runaway
- Recoil shots:
- Recoil
- Arc:
- Arc rotate:
- Diminish spring force: How fast/much the crosshair returns to its original position after shooting.
- Diminish sights mult:
- Max per shot: Maximum amount of recoil per shot.
- Min per shot: Minimum amount of recoil per shot.
- Hip mult:
- Stability
- Base Stability: