Difference between revisions of "AimModel"
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**'''Recoil shots:''' | **'''Recoil shots:''' | ||
*'''Recoil''' | *'''Recoil''' | ||
**'''Arc:''' | **'''Arc: ''' Recoil will kick in a random direction within this arc. (In degrees) 0 means recoil will always kick in the same direction. 360 means recoil will kick in an entirely random direction. | ||
**'''Arc rotate:''' | **'''Arc rotate: ''' What angle (in degrees, clockwise) is the center of the recoil arc. 0 is straight up, 90 is straight right, 180 is straight down, etc... | ||
**'''Diminish spring force:''' How fast/much the crosshair returns to its original position after shooting. | **'''Diminish spring force: ''' How fast/much the crosshair returns to its original position after shooting. | ||
**'''Diminish sights mult:''' | **'''Diminish sights mult:''' | ||
**'''Max per shot: ''' Maximum amount of recoil per shot. | **'''Max per shot: ''' Maximum amount of recoil per shot. |
Revision as of 17:01, 18 March 2018
Papyrus: None
AimModels are objects used on Weapons to control properties related to cone of fire, runaway, recoil, and stability.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Cone of fire
- Min angle: Minimum angle for cone of fire.
- Max angle: Maximum angle for cone of fire.
- Increase per shot: Cone of fire increases by this amount per shot.
- Decrease per sec: Cone of fire decreases by this amount per second, after the delay.
- Decrease delay MS: Delay before cone of fire begins to decrease. (In milliseconds)
- Sneak multiplier: Cone of fire is multiplied by this amount while sneaking.
- Iron Sights Multiplier: Cone of fire is multiplied by this amount while sighted.
- Runaway
- Recoil shots:
- Recoil
- Arc: Recoil will kick in a random direction within this arc. (In degrees) 0 means recoil will always kick in the same direction. 360 means recoil will kick in an entirely random direction.
- Arc rotate: What angle (in degrees, clockwise) is the center of the recoil arc. 0 is straight up, 90 is straight right, 180 is straight down, etc...
- Diminish spring force: How fast/much the crosshair returns to its original position after shooting.
- Diminish sights mult:
- Max per shot: Maximum amount of recoil per shot.
- Min per shot: Minimum amount of recoil per shot.
- Hip mult:
- Stability
- Base Stability: