Difference between revisions of "AimModel"

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*'''ID:''' The editor ID which is used by the Creation Kit.
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''Cone of fire'''
*'''Cone of fire'''
**'''Min angle: ''' Minimum angle for cone of fire.
**'''Min angle: ''' Fully focused angle for cone of fire.
**'''Max angle: ''' Maximum angle for cone of fire.
**'''Max angle: ''' Maximum angle for cone of fire.
**'''Increase per shot: ''' Cone of fire increases by this amount per shot.
**'''Increase per shot: ''' Cone of fire increases by this amount per shot.

Revision as of 20:23, 24 March 2018

Papyrus: None

AimModels are objects used on Weapons to control properties related to cone of fire, runaway, recoil, and stability.

Editor Dialog

AimModel Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Cone of fire
    • Min angle: Fully focused angle for cone of fire.
    • Max angle: Maximum angle for cone of fire.
    • Increase per shot: Cone of fire increases by this amount per shot.
    • Decrease per sec: Cone of fire decreases by this amount per second, after the delay.
    • Decrease delay MS: Delay before cone of fire begins to decrease. (In milliseconds)
    • Sneak multiplier: Cone of fire is multiplied by this amount while sneaking.
    • Iron Sights Multiplier: Cone of fire is multiplied by this amount while sighted.
  • Runaway
    • Recoil shots:
  • Recoil
    • Arc: Recoil will kick in a random direction within this arc. (In degrees) 0 means recoil will always kick in the same direction. 360 means recoil will kick in an entirely random direction.
    • Arc rotate: What angle (in degrees, clockwise) is the center of the recoil arc. 0 is straight up, 90 is straight right, 180 is straight down, etc...
    • Diminish spring force: How fast/much the crosshair returns to its original position after shooting.
    • Diminish sights mult:
    • Max per shot: Maximum amount of recoil per shot.
    • Min per shot: Minimum amount of recoil per shot.
    • Hip mult:
  • Stability
    • Base Stability:

See Also