Difference between revisions of "AimModel"

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(→‎Editor Dialog: Added definition of Base Stability.)
 
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[[Category: Papyrus]]
'''Type:''' <code>AMDL</code>
[[Category:Editor Reference]]
<BR/>
[[Category:Object_Classes]]
[[Category:Miscellaneous]]
'''Papyrus:''' None
'''Papyrus:''' None


=Overview=
AimModels are objects used on [[Weapon]]s to control properties related to cone of fire, runaway, recoil, and stability.
'''AimModel'''s are objects used on [[Weapon]]s to control properties related to cone of fire, runaway, recoil, and stability.
The [[AimModel]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].


== Editor Dialog ==
[[File:AimModel Editor.png]]
[[File:AimModel Editor.png]]
 
*{{Template:Editor:Property:ID}}
== Editor Dialog ==
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''Cone of fire'''
*'''Cone of fire'''
**'''Min angle:'''
**'''Min angle: ''' Fully focused angle for cone of fire.
**'''Max angle:'''
**'''Max angle: ''' Maximum angle for cone of fire.
**'''Increase per shot:'''
**'''Increase per shot: ''' Cone of fire increases by this amount per shot.
**'''Decrease per shot:'''
**'''Decrease per sec: ''' Cone of fire decreases by this amount per second, after the delay.
**'''Decrease delay MS:'''
**'''Decrease delay MS: ''' Delay before cone of fire begins to decrease. (In milliseconds)
**'''Sneak multiplier:'''
**'''Sneak multiplier: ''' Cone of fire is multiplied by this amount while sneaking.
**'''Iron Sights Multiplier:'''
**'''Iron Sights Multiplier: ''' Cone of fire is multiplied by this amount while sighted.
*'''Runaway'''
*'''Runaway'''
**'''Recoil shots:'''
**'''Recoil shots:'''
*'''Recoil'''
*'''Recoil'''
**'''Arc:'''
**'''Arc: ''' Recoil will kick in a random direction within this arc. (In degrees) 0 means recoil will always kick in the same direction. 360 means recoil will kick in an entirely random direction.
**'''Arc rotate:'''
**'''Arc rotate: ''' What angle (in degrees, clockwise) is the center of the recoil arc. 0 is straight up, 90 is straight right, 180 is straight down, etc...
**'''Diminish spring force:'''
**'''Diminish spring force: ''' How fast/much the crosshair returns to its original position after shooting.
**'''Diminish sights mult:'''
**'''Diminish sights mult:'''
**'''Max per shot:'''
**'''Max per shot: ''' Maximum amount of recoil per shot.
**'''Min per shot:'''
**'''Min per shot: ''' Minimum amount of recoil per shot.
**'''Hip mult:'''
**'''Hip mult:'''
*'''Stability'''
*'''Stability'''
**'''Base Stability:'''
**'''Base Stability:''' Higher number reduces the scoped sway.


== See Also ==
== See Also ==
*[[Weapon]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Miscellaneous]]

Latest revision as of 14:27, 31 March 2018

Type: AMDL
Papyrus: None

AimModels are objects used on Weapons to control properties related to cone of fire, runaway, recoil, and stability. The AimModel object is found within the Object Window under the Miscellaneous Category.

Editor Dialog[edit | edit source]

AimModel Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Cone of fire
    • Min angle: Fully focused angle for cone of fire.
    • Max angle: Maximum angle for cone of fire.
    • Increase per shot: Cone of fire increases by this amount per shot.
    • Decrease per sec: Cone of fire decreases by this amount per second, after the delay.
    • Decrease delay MS: Delay before cone of fire begins to decrease. (In milliseconds)
    • Sneak multiplier: Cone of fire is multiplied by this amount while sneaking.
    • Iron Sights Multiplier: Cone of fire is multiplied by this amount while sighted.
  • Runaway
    • Recoil shots:
  • Recoil
    • Arc: Recoil will kick in a random direction within this arc. (In degrees) 0 means recoil will always kick in the same direction. 360 means recoil will kick in an entirely random direction.
    • Arc rotate: What angle (in degrees, clockwise) is the center of the recoil arc. 0 is straight up, 90 is straight right, 180 is straight down, etc...
    • Diminish spring force: How fast/much the crosshair returns to its original position after shooting.
    • Diminish sights mult:
    • Max per shot: Maximum amount of recoil per shot.
    • Min per shot: Minimum amount of recoil per shot.
    • Hip mult:
  • Stability
    • Base Stability: Higher number reduces the scoped sway.

See Also[edit | edit source]