AimModel

From the Fallout4 CreationKit Wiki
Revision as of 22:33, 17 March 2018 by imported>IsharaMeradin
Jump to navigation Jump to search

Papyrus: None

AimModels are objects used on Weapons to control properties related to cone of fire, runaway, recoil, and stability.

Editor Dialog

AimModel Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Cone of fire
    • Min angle: Minimum angle for cone of fire.
    • Max angle: Maximum angle for cone of fire.
    • Increase per shot: Cone of fire increases by this amount per shot.
    • Decrease per sec: Cone of fire decreases by this amount per second, after the delay.
    • Decrease delay MS: Delay before cone of fire begins to decrease. (In milliseconds)
    • Sneak multiplier: Cone of fire is multiplied by this amount while sneaking.
    • Iron Sights Multiplier: Cone of fire is multiplied by this amount while sighted.
  • Runaway
    • Recoil shots:
  • Recoil
    • Arc:
    • Arc rotate:
    • Diminish spring force: How fast/much the crosshair returns to its original position after shooting.
    • Diminish sights mult:
    • Max per shot: Maximum amount of recoil per shot.
    • Min per shot: Minimum amount of recoil per shot.
    • Hip mult:
  • Stability
    • Base Stability:

See Also