AllowBleedoutDialogue - Actor

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Revision as of 16:26, 18 October 2011 by imported>Vitamant (1 revision: Clobber re-import by Henning)
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Member of: Actor Script

Allows this essential actor to speak with the player during bleedout (normally they can't).

Syntax[edit | edit source]

Function AllowBleedoutDialogue(bool abCanTalk) native

Parameters[edit | edit source]

  • abCanTalk: True to allow the essential actor to speak to the player during bleedout and false to turn the behavior back to default

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Allow actor to speak to the player when he is in bleedout?
FredRef.AllowBleedoutDialogue(true)

See Also[edit | edit source]