Difference between revisions of "AnimObject"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
imported>Qazaaq
Line 4: Line 4:
'''Papyrus:''' None
'''Papyrus:''' None


=Overview=
AnimObjects represent props that will be created and used as part of an animation (typically an idle animation).  
'''AnimObject'''s represent props that will be created and used as part of an animation (typically an idle animation).  
For example, the hoe used in the raking idle animation is an AnimObject.
For example, the hoe used in the raking idle animation is an AnimObject.


== Editor Dialog ==
[[File:AnimObject Editor.png]]
[[File:AnimObject Editor.png]]
== Editor Dialog ==
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''ID:''' The editor ID which is used by the Creation Kit.
* '''Model:''' The NIF model of the object used in the animation.
* '''Model:''' The NIF model of the object used in the animation.

Revision as of 23:52, 13 July 2016

Papyrus: None

AnimObjects represent props that will be created and used as part of an animation (typically an idle animation). For example, the hoe used in the raking idle animation is an AnimObject.

Editor Dialog

AnimObject Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Model: The NIF model of the object used in the animation.
  • Unload Event The event that will be sent by the animation when the object needs to be removed.
    • Behavior graph filter:

See Also