Difference between revisions of "AnimObject"

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imported>Qazaaq
imported>Qazaaq
(added template descriptions.)
 
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[[Category:Editor Reference]]
'''Type:''' <code>ANIO</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Miscellaneous]]
'''Papyrus:''' None
'''Papyrus:''' None


AnimObjects represent props that will be created and used as part of an animation (typically an idle animation).  
AnimObjects represent props that will be created and used as part of an animation, typically an idle animation. For example, the hoe used in the raking idle animation is an AnimObject.
For example, the hoe used in the raking idle animation is an AnimObject.
The [[AnimObject]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].


== Editor Dialog ==
== Editor Dialog ==
[[File:AnimObject Editor.png]]
[[File:AnimObject Editor.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
* '''Model:''' The NIF model of the object used in the animation.
*{{Template:Editor:Property:Model}}
*'''Unload Event''' The event that will be sent by the animation when the object needs to be removed.
*'''Unload Event''' The event that will be sent by the animation when the object needs to be removed.
**'''Behavior graph filter:'''
**'''Behavior graph filter:'''
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== See Also ==
== See Also ==
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Miscellaneous]]

Latest revision as of 20:04, 28 March 2018

Type: ANIO
Papyrus: None

AnimObjects represent props that will be created and used as part of an animation, typically an idle animation. For example, the hoe used in the raking idle animation is an AnimObject. The AnimObject object is found within the Object Window under the Miscellaneous Category.

Editor Dialog[edit | edit source]

AnimObject Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Model: The 3D Model File that will be used when this object is placed in the game world.
  • Unload Event The event that will be sent by the animation when the object needs to be removed.
    • Behavior graph filter:

See Also[edit | edit source]