Difference between revisions of "Archive File"

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(Created page with "Category:Editor Reference Category:Game Files Scripts, textures, materials, meshes, sounds, videos, etc. are all part of the full game, and are stored separately in A...")
 
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Game Files]]
[[Category:Game Files]]
'''File Extension:''' .bsa .ba2


Scripts, textures, materials, meshes, sounds, videos, etc. are all part of the full game, and are stored separately in Archives (.bsa files) or as loose files.
The archive files store other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored.


==Tools==
==Tools==
-The Creation Kit includes tooling for working with game archives.
-The Creation Kit includes tooling for working with game archives.
-There are community software projects that provided tooling for working with game archives.
== See Also ==
*[[:Category:Game_Files|Game Files Category]]

Revision as of 22:11, 17 July 2016

File Extension: .bsa .ba2

The archive files store other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a Data File of the same name to be activated or the archived content will be ignored.

Tools

-The Creation Kit includes tooling for working with game archives. -There are community software projects that provided tooling for working with game archives.

See Also