Difference between revisions of "Archive File"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(added achlist)
imported>Qazaaq
Line 1: Line 1:
[[Category:Editor Reference]]
[[Category:Game Files]]
'''File Extension:''' <code>.bsa</code>, <code>.ba2</code>, <code>.achlist</code>
'''File Extension:''' <code>.bsa</code>, <code>.ba2</code>, <code>.achlist</code>


An '''Archive File''' stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored.
An [[Archive File]] stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime.  
Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored.


==Tooling==
==Tooling==
*The Creation Kit includes tooling for working with game archives.
*[[Archive2]]
*[[Bethesda Archive Extractor]]
*There are community software projects that provided tooling for working with game archives.
*There are community software projects that provided tooling for working with game archives.


== See Also ==
== See Also ==
*[[:Category:Game_Files|Game Files Category]]
*[[Data File]]
*[[:Category:Game Files|Game Files Category]]
 
 
[[Category:Editor Reference]]
[[Category:Game Files]]

Revision as of 03:35, 4 December 2018

File Extension: .bsa, .ba2, .achlist

An Archive File stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a Data File of the same name to be activated or the archived content will be ignored.

Tooling

See Also