Difference between revisions of "Archive File"

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[[Category:Editor Reference]]
'''File Extension:''' <code>.bsa</code>, <code>.ba2</code>, <code>.achlist</code>
[[Category:Game Files]]
 
'''File Extension:''' <code>.bsa</code>, <code>.ba2</code>
An [[Archive File]] stores other [[:Category:Game Files|Game Files]] such as [[Interface File]]s, [[Material File]]s, [[Model File]]s, [[Script File]]s, [[Sound File]]s, [[String File]]s, [[Texture File]]s, and others to load during runtime.
Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored.
==BSA==
<code>.bsa</code>
 
'''.bsa''' stores files for [https://elderscrolls.bethesda.net/en/skyrim The Elder Scrolls V: Skyrim and TESV: Skyrim Special Edition].
==BA2==
<code>.ba2</code>
 
'''.ba2''' stores files for Fallout 4.
===Example===
* '''myTestPlugin.esp''' - your [[Data File]]
* '''myTestPlugin - Main.BA2''' - holds any files other than [[Texture File]]s.
* '''myTestPlugin - Textures.BA2''' - holds only [[Texture File]]s.
==ACHLIST==
<code>.achlist</code>


An '''Archive File''' stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored.
'''.achlist''' files are JSON text files that can be opened and edited with a text editor, such as [[Notepad++]]. They contain all files to be stored.
===Example===
<source lang="jquery">
[
"Data\\Textures\\Actors\\Character\\FaceCustomization\\myTestPlugin.esp\\000008B3_d.DDS",
"Data\\Textures\\Actors\\Character\\FaceCustomization\\myTestPlugin.esp\\000008B3_msn.DDS",
"Data\\Textures\\Actors\\Character\\FaceCustomization\\myTestPlugin.esp\\000008B3_s.DDS"
]
</source>
*You can have the Creation Kit export an ACHLIST, but it is advised that you double-check what is exported for accuracy. Paths are sometimes created in error if the material file path slash is not in the correct direction.


==Tooling==
==Tooling==
*The Creation Kit includes tooling for working with game archives.
*[[Archive2]]
*[[Bethesda Archive Extractor]]
*There are community software projects that provided tooling for working with game archives.
*There are community software projects that provided tooling for working with game archives.


== See Also ==
== See Also ==
*[[:Category:Game_Files|Game Files Category]]
*[[Data File]]
*[[:Category:Game Files|Game Files Category]]
 
 
[[Category:Editor Reference]]
[[Category:Game Files]]

Latest revision as of 17:13, 26 February 2020

File Extension: .bsa, .ba2, .achlist

An Archive File stores other Game Files such as Interface Files, Material Files, Model Files, Script Files, Sound Files, String Files, Texture Files, and others to load during runtime. Archive files require a Data File of the same name to be activated or the archived content will be ignored.

BSA[edit | edit source]

.bsa

.bsa stores files for The Elder Scrolls V: Skyrim and TESV: Skyrim Special Edition.

BA2[edit | edit source]

.ba2

.ba2 stores files for Fallout 4.

Example[edit | edit source]

ACHLIST[edit | edit source]

.achlist

.achlist files are JSON text files that can be opened and edited with a text editor, such as Notepad++. They contain all files to be stored.

Example[edit | edit source]

[
	"Data\\Textures\\Actors\\Character\\FaceCustomization\\myTestPlugin.esp\\000008B3_d.DDS",
	"Data\\Textures\\Actors\\Character\\FaceCustomization\\myTestPlugin.esp\\000008B3_msn.DDS",
	"Data\\Textures\\Actors\\Character\\FaceCustomization\\myTestPlugin.esp\\000008B3_s.DDS"
]
  • You can have the Creation Kit export an ACHLIST, but it is advised that you double-check what is exported for accuracy. Paths are sometimes created in error if the material file path slash is not in the correct direction.

Tooling[edit | edit source]

See Also[edit | edit source]