Difference between revisions of "ArmorAddon"

526 bytes removed ,  16:46, 28 October 2017
imported biped slot template
imported>Qazaaq
(race link fix)
imported>Qazaaq
(imported biped slot template)
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** The SCLP file only needs to contain the bones that require scaling.  For example, if the under armor is a pair of boots, the SCLP file only needs to contain scaling data for the calves.
** The SCLP file only needs to contain the bones that require scaling.  For example, if the under armor is a pair of boots, the SCLP file only needs to contain scaling data for the calves.
** When an item of armor has multiple addons, the SCLP data from the addons is combined, even if the addons have different indexes.
** When an item of armor has multiple addons, the SCLP data from the addons is combined, even if the addons have different indexes.
{{ClearFloats}}
{{ClearFloats}}


=== Biped Objects for HumanRace ===
=== Biped Objects ===
;Hair Top
{{Template:Biped Slots}}
;Hair Long
:Different parts of a character's hairstyle.
;FaceGen Head
:The character's customized face. ArmorAddons that totally cover the head, such as AA_RaiderHeavy_Helmet (part of Helmeted Cage Armor), should be set to cover body part to prevent faces from being rendered (and possibly clipping through the armor).
;[U] ''Any Body Part''
:These slots should be used by underarmors that cover the body part, like Vault suits.
;[A] ''Any Body Part''
:These slots should be used by "above-armors" that cover the body part, like Combat Armor.


== See Also ==
== See Also ==
*[[Biped Slots]]
*[[Armor]]
*[[Armor]]
*[[Race]]
*[[Race]]
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