Difference between revisions of "ArmorAddon"

60 bytes added ,  14:28, 30 September 2018
added to object description
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'''Papyrus:''' None
'''Papyrus:''' None


ArmorAddons are closely related to [[Armor]]s. Armor forms define items that can be worn; ArmorAddons define how these items fit and look on a character when they're equipped. A single Armor can have multiple ArmorAddons, to cover multiple body parts or to make the armor available to characters with vastly different bodies (e.g. welding goggles being available for humans and dogs).
ArmorAddons are closely related to [[Armor]]s. Armor forms define items that can be worn; ArmorAddons define how these items fit and look on a character when they're equipped. A single Armor can have multiple ArmorAddons, to cover multiple body parts or to make the armor available to characters with vastly different bodies (e.g. welding goggles being available for humans and dogs). The [[ArmorAddon]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]].


== Editor Dialog ==
== Editor Dialog ==
[[File:ArmorAddon_Editor.png|thumb|right|400px]]
[[File:ArmorAddon Editor.png|thumb|right|400px]]
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*'''Race:''' The [[Race]] that can wear this armor. Your selection here determines what nodes are offered in the Biped Object data.
*'''Race:''' The [[Race]] that can wear this armor. Your selection here determines what nodes are offered in the Biped Object data.
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*'''Detection Sound Value:'''
*'''Detection Sound Value:'''
*'''Modulates Voice:''' If this option is checked, the armor will slightly muffle a character's voice when they wear it.
*'''Modulates Voice:''' If this option is checked, the armor will slightly muffle a character's voice when they wear it.
*'''Import SCLP Data:'''  Clothing (aka "under armor" [U]) uses SCLP data (thought to stand for "sculpt") to control how armor [A] scales when worn over it.
*'''Import SCLP Data:'''  Clothing (aka "under armor" [U]) uses SCLP data (thought to stand for "sculpt") to control how armor [A] scales when worn over it.
*'''Biped Object:''' Fields in this column determine which races can wear the armor, and what parts of the body it covers. The body parts that this armor uses and covers. This list is generated based on the selected race.
*'''Biped Object:''' Determines which races can wear this armor, and what body parts it covers. This list is generated based on the selected race.
*'''Additional Races:''' Other races that can also use this armor addon. Ideally, these should have the same biped nodes (i.e. body plan) as the main race.
*'''Additional Races:''' Other races that can also use this armor addon. Ideally, these should have the same biped nodes (i.e. body plan) as the main race.
{{ClearFloats}}
{{ClearFloats}}
== Biped Objects ==
{{Template:Biped Slots}}


== SCLP Data ==
== SCLP Data ==
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* The SCLP file only needs to contain the bones that require scaling.  For example, if the under armor is a pair of boots, the SCLP file only needs to contain scaling data for the calves.
* The SCLP file only needs to contain the bones that require scaling.  For example, if the under armor is a pair of boots, the SCLP file only needs to contain scaling data for the calves.
* When an item of armor has multiple addons, the SCLP data from the addons is combined, even if the addons have different indexes.
* When an item of armor has multiple addons, the SCLP data from the addons is combined, even if the addons have different indexes.
=== Biped Objects ===
{{Template:Biped Slots}}


== See Also ==
== See Also ==
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:Items]]
[[Category:Items]]
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