AttemptAnimationSetSwitch - Actor

Revision as of 14:06, 20 August 2013 by imported>Google3 (Created page with "Category:Scripting Category:Papyrus '''Member of:''' Actor Script Loads new animation graphs for both MT (non-combat) and Weapon subgraphs, if new ones are found. =...")
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Member of: Actor Script

Loads new animation graphs for both MT (non-combat) and Weapon subgraphs, if new ones are found.

Syntax

Function AttemptAnimationSetSwitch() native

Parameters

None.

Return Value

None.

Examples

; After changing keywords on the player, try to load the new subgraph.
Game.GetPlayer().AttemptAnimationSetSwitch()

See Also