Difference between revisions of "BodyPartData"

2,284 bytes added ,  8 February
m
→‎Body Part Dialog: added some info regarding limbs and severability. Part Type is defined on Skeleton Model and Actor Script
imported>Qazaaq
(Created page with "Category:Editor Reference Category:Actor '''Papyrus:''' None The BodyPartData description goes here. File:BodyPartData_Editor.png == Editor Dialog == *'''ID:'''...")
 
m (→‎Body Part Dialog: added some info regarding limbs and severability. Part Type is defined on Skeleton Model and Actor Script)
 
(9 intermediate revisions by one other user not shown)
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[[Category:Editor Reference]]
'''Type:''' <code>BPTD</code>
[[Category:Actor]]
<BR/>
'''Papyrus:''' None
'''Papyrus:''' [[Actor Script (Papyrus)|Actor Script]]


The BodyPartData description goes here.
The [[BodyPartData]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Actor|Actor Category]].


== Editor Dialog ==
[[File:BodyPartData_Editor.png]]
[[File:BodyPartData_Editor.png]]
*{{Template:Editor:Property:ID}}
*'''Skeleton Model:'''  The 3D art of the character skeleton with the bones.
*'''Part Data:''' The collection of Body Part records.


== Editor Dialog ==
== Body Part Dialog ==
*'''ID:''' The editor ID which is used by the Creation Kit.
[[File:BodyPartData BodyPart Editor.PNG|thumb|right|800px]]
*'''Name:''' The name as it will appear in-game.
*'''Part Name:''' Name of Bone used by VATS or the Creation Kit.
*'''Part Type:''' Limb of an Actor as defined by the Skeleton Model. This is used by [[Dismember - Actor|Dismember()]] on [[Actor Script (Papyrus)|Actor Script]].
*'''Part Node:''' Node connecting the Part Type. It is where the gore will show up and if the limb is severable, it is the place where the limb will be severed.
*'''VATS Target:''' String used by VATS.
*'''Geometry Segment Index:''' Index of segments for dismemberment.
*'''Actor Value:''' Conditions for each bone part to tell the game if the limb is crippled.
*'''Damage Multi:'''
*'''Health Percent:'''
*'''To Hit Chance:'''
*'''Non-Lethal Dismemberment Chance:'''
*'''Hit Reaction:'''
**'''Start:'''
**'''End:'''
**'''Default:'''
**'''Twist Variable Prefix:'''
*'''Gore Effects Positioning'''
**'''Target Bone:'''
**'''Local Rotate:'''
**'''Blood Impact Material Type:'''
**'''Dismember Blood Art:'''
*'''Texture Sets'''
**'''Meat Cap TextureSet:'''
**'''Collar TextureSet:'''
*'''Cut'''
**'''Min:'''
**'''Max:'''
**'''Radius:'''
**'''Tessellation:'''
**'''Meat Cap Sever:'''
*'''Severable:''' If checked, the limb is severable at the Part Node.
**'''Explosion Type:'''
**'''Generic Debris:'''
**'''Debris Scale:'''
**'''Blood Spurt/Decal Impact Data:'''
**'''Decal Count:'''
*'''Explodable:''' If checked, the limb has multiple nodes used for explosions to create a gory effect.
**'''Explosion Chance%:'''
**'''Absolute:'''
**'''Limb Replacement:'''
**'''Limb Replacement Scale:'''
**'''Explosive Type:'''
**'''Generic Debris:'''
**'''Debris Count:'''
**'''Debris Scale:'''
**'''Blood Spurt/Decal Impact Data:'''
**'''Decal Count:'''
*'''On Cripple:'''
**'''Show Cripple Geometry:'''
**'''Art Object:'''
**'''Explosive Type:'''
**'''Generic Debris:'''
**'''Debris Count:'''
**'''Debris Scale:'''
**'''Blood Spurt/Decal Impact Data:'''
**'''Decal Count:'''
**'''Blood Impact Material Type:'''
{{ClearFloats}}


== See Also ==
== See Also ==
*[[:Category:Actor|Actor Category]]
*[[:Category:Actor|Actor Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Actor]]