Difference between revisions of "BodyPartData"
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m (→Body Part Dialog: added some info regarding limbs and severability. Part Type is defined on Skeleton Model and Actor Script) |
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'''Type:''' <code>BPTD</code> | |||
<BR/> | |||
'''Papyrus:''' | '''Papyrus:''' [[Actor Script (Papyrus)|Actor Script]] | ||
The BodyPartData | The [[BodyPartData]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Actor|Actor Category]]. | ||
== Editor Dialog == | |||
[[File:BodyPartData_Editor.png]] | [[File:BodyPartData_Editor.png]] | ||
*{{Template:Editor:Property:ID}} | |||
*'''Skeleton Model:''' The 3D art of the character skeleton with the bones. | |||
*'''Part Data:''' The collection of Body Part records. | |||
== | == Body Part Dialog == | ||
*''' | [[File:BodyPartData BodyPart Editor.PNG|thumb|right|800px]] | ||
*'''Skeleton Model:''' | *'''Part Name:''' Name of Bone used by VATS or the Creation Kit. | ||
*'''Part Data:''' | *'''Part Type:''' Limb of an Actor as defined by the Skeleton Model. This is used by [[Dismember - Actor|Dismember()]] on [[Actor Script (Papyrus)|Actor Script]]. | ||
*'''Part Node:''' Node connecting the Part Type. It is where the gore will show up and if the limb is severable, it is the place where the limb will be severed. | |||
*'''VATS Target:''' String used by VATS. | |||
*'''Geometry Segment Index:''' Index of segments for dismemberment. | |||
*'''Actor Value:''' Conditions for each bone part to tell the game if the limb is crippled. | |||
*'''Damage Multi:''' | |||
*'''Health Percent:''' | |||
*'''To Hit Chance:''' | |||
*'''Non-Lethal Dismemberment Chance:''' | |||
*'''Hit Reaction:''' | |||
**'''Start:''' | |||
**'''End:''' | |||
**'''Default:''' | |||
**'''Twist Variable Prefix:''' | |||
*'''Gore Effects Positioning''' | |||
**'''Target Bone:''' | |||
**'''Local Rotate:''' | |||
**'''Blood Impact Material Type:''' | |||
**'''Dismember Blood Art:''' | |||
*'''Texture Sets''' | |||
**'''Meat Cap TextureSet:''' | |||
**'''Collar TextureSet:''' | |||
*'''Cut''' | |||
**'''Min:''' | |||
**'''Max:''' | |||
**'''Radius:''' | |||
**'''Tessellation:''' | |||
**'''Meat Cap Sever:''' | |||
*'''Severable:''' If checked, the limb is severable at the Part Node. | |||
**'''Explosion Type:''' | |||
**'''Generic Debris:''' | |||
**'''Debris Scale:''' | |||
**'''Blood Spurt/Decal Impact Data:''' | |||
**'''Decal Count:''' | |||
*'''Explodable:''' If checked, the limb has multiple nodes used for explosions to create a gory effect. | |||
**'''Explosion Chance%:''' | |||
**'''Absolute:''' | |||
**'''Limb Replacement:''' | |||
**'''Limb Replacement Scale:''' | |||
**'''Explosive Type:''' | |||
**'''Generic Debris:''' | |||
**'''Debris Count:''' | |||
**'''Debris Scale:''' | |||
**'''Blood Spurt/Decal Impact Data:''' | |||
**'''Decal Count:''' | |||
*'''On Cripple:''' | |||
**'''Show Cripple Geometry:''' | |||
**'''Art Object:''' | |||
**'''Explosive Type:''' | |||
**'''Generic Debris:''' | |||
**'''Debris Count:''' | |||
**'''Debris Scale:''' | |||
**'''Blood Spurt/Decal Impact Data:''' | |||
**'''Decal Count:''' | |||
**'''Blood Impact Material Type:''' | |||
{{ClearFloats}} | |||
== See Also == | == See Also == | ||
*[[:Category:Actor|Actor Category]] | *[[:Category:Actor|Actor Category]] | ||
[[Category:Editor Reference]] | |||
[[Category:Object_Classes]] | |||
[[Category:Actor]] |
Latest revision as of 11:53, 8 February 2024
Type: BPTD
Papyrus: Actor Script
The BodyPartData object is found within the Object Window under the Actor Category.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Skeleton Model: The 3D art of the character skeleton with the bones.
- Part Data: The collection of Body Part records.
Body Part Dialog[edit | edit source]
- Part Name: Name of Bone used by VATS or the Creation Kit.
- Part Type: Limb of an Actor as defined by the Skeleton Model. This is used by Dismember() on Actor Script.
- Part Node: Node connecting the Part Type. It is where the gore will show up and if the limb is severable, it is the place where the limb will be severed.
- VATS Target: String used by VATS.
- Geometry Segment Index: Index of segments for dismemberment.
- Actor Value: Conditions for each bone part to tell the game if the limb is crippled.
- Damage Multi:
- Health Percent:
- To Hit Chance:
- Non-Lethal Dismemberment Chance:
- Hit Reaction:
- Start:
- End:
- Default:
- Twist Variable Prefix:
- Gore Effects Positioning
- Target Bone:
- Local Rotate:
- Blood Impact Material Type:
- Dismember Blood Art:
- Texture Sets
- Meat Cap TextureSet:
- Collar TextureSet:
- Cut
- Min:
- Max:
- Radius:
- Tessellation:
- Meat Cap Sever:
- Severable: If checked, the limb is severable at the Part Node.
- Explosion Type:
- Generic Debris:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- Explodable: If checked, the limb has multiple nodes used for explosions to create a gory effect.
- Explosion Chance%:
- Absolute:
- Limb Replacement:
- Limb Replacement Scale:
- Explosive Type:
- Generic Debris:
- Debris Count:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- On Cripple:
- Show Cripple Geometry:
- Art Object:
- Explosive Type:
- Generic Debris:
- Debris Count:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- Blood Impact Material Type: