BodyPartData

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Revision as of 23:14, 29 October 2017 by imported>Qazaaq
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Type: BPTD
Papyrus: None

The BodyPartData object is found within the Object Window under the Actor Category.

Editor Dialog

BodyPartData Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Skeleton Model:
  • Part Data: A collection of body parts.

Body Part Dialog

BodyPartData BodyPart Editor.PNG
  • Part Name:
  • Part Type:
  • Part Node:
  • VATS Target:
  • Geometry Segment Index:
  • Actor Value:
  • Damage Multi:
  • Health Percent:
  • To Hit Chance:
  • Non-Lethal Dismemberment Chance:
  • Hit Reaction:
    • Start:
    • End:
    • Default:
    • Twist Variable Prefix:
  • Gore Effects Positioning
    • Target Bone:
    • Local Rotate:
    • Blood Impact Material Type:
    • Dismember Blood Art:
  • Texture Sets
    • Meat Cap TextureSet:
    • Collar TextureSet:
  • Cut
    • Min:
    • Max:
    • Radius:
    • Tessellation:
    • Meat Cap Sever:
  • Severable:
    • Explosion Type:
    • Generic Debris:
    • Debris Scale:
    • Blood Spurt/Decal Impact Data:
    • Decal Count:
  • Explodable:
    • Explosion Chance%:
    • Absolute:
    • Limb Replacement:
    • Limb Replacement Scale:
    • Explosive Type:
    • Generic Debris:
    • Debris Count:
    • Debris Scale:
    • Blood Spurt/Decal Impact Data:
    • Decal Count:
  • On Cripple:
    • Show Cripple Geometry:
    • Art Object:
    • Explosive Type:
    • Generic Debris:
    • Debris Count:
    • Debris Scale:
    • Blood Spurt/Decal Impact Data:
    • Decal Count:
    • Blood Impact Material Type:

See Also