Difference between revisions of "Category:Condition Functions"
imported>Qazaaq (marked as incomplete) |
imported>Custom Tile Mosaic |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Template:Incomplete Article}} | {{Template:Incomplete Article}} | ||
{{Template:Inaccurate Article}} | |||
[[File:Condition Function.png|right|thumb|800px|Adding a <code>GetIsID</code> condition function of a magic effect.]] | |||
The condition functions are a set of special functions that the Creation Kit can access directly from the game without scripting. | |||
Condition functions are usually presented as a drop-down list found on [[:Category:Object_Classes|editor objects]]. | |||
Visit the [[Conditions]] page for details about configuring condition functions in the editor. | |||
{{ClearFloats}} | |||
== List of Condition Functions == | |||
{| | |||
| style="width: 25%; padding-right:12px" | | |||
[[CanFlyHere]]<br> | |||
[[CanPayCrimeGold]]<br> | |||
[[DoesNotExist]]<br> | |||
[[EffectWasDualCast]]<br> | |||
[[EPAlchemyEffectHasKeyword]]<br> | |||
[[EPAlchemyGetMakingPoison]]<br> | |||
[[EPMagic_SpellHasKeyword]]<br> | |||
[[EPMagic_SpellHasSkill]]<br> | |||
[[EPModSkillUsage_AdvanceObjectHasKeyword]] <br> | |||
[[EPModSkillUsage_IsAdvanceAction]]<br> | |||
[[EPModSkillUsage_IsAdvanceSkill]]<br> | |||
[[EPTemperingItemHasKeyword]]<br> | |||
[[EPTemperingItemIsEnchanted]]<br> | |||
[[Exists]]<br> | |||
[[GetActivationHeight]]<br> | |||
[[GetActorAggroRadiusViolated]]<br> | |||
[[GetActorCrimePlayerEnemy]]<br> | |||
[[GetActorGunState]]<br> | |||
[[GetActorsInHigh]]<br> | |||
[[GetActorValue]]<br> | |||
[[GetActorValuePercent]]<br> | |||
[[GetAlarmed]]<br> | |||
[[GetAllowWorldInteractions]]<br> | |||
[[GetAmountSoldStolen]]<br> | |||
[[GetAngle]]<br> | |||
[[GetArrestedState]]<br> | |||
[[GetArrestingActor]]<br> | |||
[[GetAttacked]]<br> | |||
[[GetAttackState]]<br> | |||
[[GetBaseActorValue]]<br> | |||
[[GetBribeSuccess]]<br> | |||
[[GetCannibal]]<br> | |||
[[GetClassDefaultMatch]]<br> | |||
[[GetClothingValue]]<br> | |||
[[GetCombatGroupMemberCount]]<br> | |||
[[GetCombatState]]<br> | |||
[[GetCombatTargetHasKeyword]]<br> | |||
[[GetCrime]]<br> | |||
[[GetCrimeGold]]<br> | |||
[[GetCrimeGoldNonviolent]]<br> | |||
[[GetCrimeGoldViolent]]<br> | |||
[[GetCurrentAIPackage]]<br> | |||
[[GetCurrentAIProcedure]]<br> | |||
[[GetCurrentCastingType]]<br> | |||
[[GetCurrentDeliveryType]]<br> | |||
[[GetCurrentShoutVariation]]<br> | |||
[[GetCurrentTime]]<br> | |||
[[GetCurrentWeatherPercent]]<br> | |||
[[GetDayOfWeek]]<br> | |||
[[GetDaysInJail]]<br> | |||
[[GetDead]]<br> | |||
[[GetDeadCount]]<br> | |||
[[GetDefaultOpen]]<br> | |||
[[GetDestroyed]]<br> | |||
[[GetDestructionStage]]<br> | |||
[[GetDetected]]<br> | |||
[[GetDialogueEmotion]]<br> | |||
[[GetDialogueEmotionValue]]<br> | |||
[[GetDisabled]]<br> | |||
[[GetDisease]]<br> | |||
[[GetDistance]]<br> | |||
[[GetEquipped]]<br> | |||
[[GetEquippedItemType]]<br> | |||
[[GetEquippedShout]]<br> | |||
[[GetEventData]]<br> | |||
[[GetFactionCombatReaction]]<br> | |||
[[GetFactionRank]]<br> | |||
[[GetFactionRankDifference]]<br> | |||
[[GetFactionRelation]]<br> | |||
[[GetFlyingState]]<br> | |||
[[GetFriendHit]]<br> | |||
[[GetGlobalValue]]<br> | |||
[[GetGold]]<br> | |||
[[GetGraphVariableFloat]]<br> | |||
[[GetGraphVariableInt]]<br> | |||
[[GetGroupMemberCount]]<br> | |||
[[GetGroupTargetCount]]<br> | |||
[[GetHasNote]]<br> | |||
[[GetHeadingAngle]]<br> | |||
[[GetHealthPercentage]]<br> | |||
[[GetHighestRelationshipRank]]<br> | |||
[[GetHitLocation]]<br> | |||
[[GetIdleDoneOnce]]<br> | |||
[[GetIgnoreCrime]]<br> | |||
[[GetIgnoreFriendlyHits]]<br> | |||
[[GetInCell]]<br> | |||
[[GetInCellParam]]<br> | |||
[[GetInContainer]]<br> | |||
[[GetInCurrentLoc]]<br> | |||
[[GetInCurrentLocAlias]]<br> | |||
[[GetInCurrentLocFormList]]<br> | |||
[[GetInFaction]]<br> | |||
[[GetInSameCell]]<br> | |||
[[GetInSharedCrimeFaction]]<br> | |||
[[GetIntimidateSuccess]]<br> | |||
| style="width: 25%; padding-right:12px" | | |||
[[GetInWorldspace]]<br> | |||
[[GetInZone]]<br> | |||
[[GetIsAlerted]]<br> | |||
[[GetIsAliasRef]]<br> | |||
[[GetIsClass]]<br> | |||
[[GetIsClassDefault]]<br> | |||
[[GetIsCrashLandRequest]]<br> | |||
[[GetIsCrimeFaction]]<br> | |||
[[GetIsCurrentPackage]]<br> | |||
[[GetIsCurrentWeather]]<br> | |||
[[GetIsEditorLocAlias]]<br> | |||
[[GetIsEditorLocation]]<br> | |||
[[GetIsFlying]]<br> | |||
[[GetIsGhost]]<br> | |||
[[GetIsHastyLandRequest]]<br> | |||
[[GetIsID]]<br> | |||
[[GetIsInjured]]<br> | |||
[[GetIsObjectType]]<br> | |||
[[GetIsPlayableRace]]<br> | |||
[[GetIsRace]]<br> | |||
[[GetIsReference]]<br> | |||
[[GetIsSex]]<br> | |||
[[GetIsUsedItemEquipType]]<br> | |||
[[GetIsUsedItemType]]<br> | |||
[[GetIsVoiceType]]<br> | |||
[[GetItemCount]]<br> | |||
[[GetKeywordDataForAlias]]<br> | |||
[[GetKeywordDataForCurrentLocation]]<br> | |||
[[GetKeywordDataForLocation]]<br> | |||
[[GetKeywordItemCount]]<br> | |||
[[GetKnockedState]]<br> | |||
[[GetKnockStateEnum]]<br> | |||
[[GetLastBumpDirection]]<br> | |||
[[GetLastHitCritical]]<br> | |||
[[GetLastPlayerAction]]<br> | |||
[[GetLevel]]<br> | |||
[[GetLightLevel]]<br> | |||
[[GetLineOfSight]]<br> | |||
[[GetLocAliasRefTypeAliveCount]]<br> | |||
[[GetLocAliasRefTypeDeadCount]]<br> | |||
[[GetLocationAliasCleared]]<br> | |||
[[GetLocationCleared]]<br> | |||
[[GetLocked]]<br> | |||
[[GetLocklevel]]<br> | |||
[[GetLowestRelationshipRank]]<br> | |||
[[GetMapMarkerVisible]]<br> | |||
[[GetMovementDirection]]<br> | |||
[[GetMovementSpeed]]<br> | |||
[[GetNoBleedoutRecovery]]<br> | |||
[[GetNumericPackageData]]<br> | |||
[[GetOffersServicesNow]]<br> | |||
[[GetOpenState]]<br> | |||
[[GetPairedAnimation]]<br> | |||
[[GetPathingCurrentSpeed]]<br> | |||
[[GetPathingCurrentSpeedAngle]]<br> | |||
[[GetPathingTargetAngleOffset]]<br> | |||
[[GetPathingTargetOffset]]<br> | |||
[[GetPathingTargetSpeed]]<br> | |||
[[GetPathingTargetSpeedAngle]]<br> | |||
[[GetPCEnemyofFaction]]<br> | |||
[[GetPCExpelled]]<br> | |||
[[GetPCFactionAttack]]<br> | |||
[[GetPCFactionMurder]]<br> | |||
[[GetPCInFaction]]<br> | |||
[[GetPCIsClass]]<br> | |||
[[GetPCIsRace]]<br> | |||
[[GetPCIsSex]]<br> | |||
[[GetPCMiscStat]]<br> | |||
[[GetPermanentActorValue]]<br> | |||
[[GetPlayerAction]]<br> | |||
[[GetPlayerControlsDisabled]]<br> | |||
[[GetPlayerTeammate]]<br> | |||
[[GetPlayerTeammateCount]]<br> | |||
[[GetPos]]<br> | |||
[[GetQuestCompleted]]<br> | |||
[[GetQuestRunning]]<br> | |||
[[GetQuestVariable]]<br> | |||
[[GetRandomPercent]]<br> | |||
[[GetRealHoursPassed]]<br> | |||
[[GetRefTypeAliveCount]]<br> | |||
[[GetRefTypeDeadCount]]<br> | |||
[[GetRelationshipRank]]<br> | |||
[[GetRelativeAngle]]<br> | |||
[[GetReplacedItemType]]<br> | |||
[[GetRestrained]]<br> | |||
[[GetScale]]<br> | |||
[[GetScriptVariable]]<br> | |||
[[GetSecondsPassed]]<br> | |||
[[GetShouldAttack]]<br> | |||
[[GetShouldHelp]]<br> | |||
[[GetSitting]]<br> | |||
[[GetSleeping]]<br> | |||
| style="width: 25%; padding-right:12px" | | |||
[[GetSpellUsageNum]]<br> | |||
[[GetStage]]<br> | |||
[[GetStageDone]]<br> | |||
[[GetStaminaPercentage]]<br> | |||
[[GetStartingAngle]]<br> | |||
[[GetStartingPos]]<br> | |||
[[GetStolenItemValue]]<br> | |||
[[GetStolenItemValueNoCrime]]<br> | |||
[[GetTalkedToPC]]<br> | |||
[[GetTalkedToPCParam]]<br> | |||
[[GetTargetHeight]]<br> | |||
[[GetThreatRatio]]<br> | |||
[[GetTimeDead]]<br> | |||
[[GetTotalPersuasionNumber]]<br> | |||
[[GetTrespassWarningLevel]]<br> | |||
[[GetUnconscious]]<br> | |||
[[GetVampireFeed]]<br> | |||
[[GetVATSBackAreaFree]]<br> | |||
[[GetVATSBackTargetVisible]]<br> | |||
[[GetVATSFrontAreaFree]]<br> | |||
[[GetVATSFrontTargetVisible]]<br> | |||
[[GetVATSLeftAreaFree]]<br> | |||
[[GetVATSLeftTargetVisible]]<br> | |||
[[GetVATSMode]]<br> | |||
[[GetVATSRightAreaFree]]<br> | |||
[[GetVATSRightTargetVisible]]<br> | |||
[[GetVatsTargetHeight]]<br> | |||
[[GetVATSValue]]<br> | |||
[[GetVelocity]]<br> | |||
[[GetVMQuestVariable]]<br> | |||
[[GetVMScriptVariable]]<br> | |||
[[GetWalkSpeed]]<br> | |||
[[GetWantBlocking]]<br> | |||
[[GetWeaponAnimType]]<br> | |||
[[GetWindSpeed]]<br> | |||
[[GetWithinDistance]]<br> | |||
[[GetWithinPackageLocation]]<br> | |||
[[GetXPForNextLevel]]<br> | |||
[[HasAssociationType]]<br> | |||
[[HasAssociationTypeAny]]<br> | |||
[[HasBeenEaten]]<br> | |||
[[HasBoundWeaponEquipped]]<br> | |||
[[HasEquippedSpell]]<br> | |||
[[HasFamilyRelationship]]<br> | |||
[[HasFamilyRelationshipAny]]<br> | |||
[[HasKeyword]]<br> | |||
[[HasLinkedRef]]<br> | |||
[[HasLoaded3D]]<br> | |||
[[HasMagicEffect]]<br> | |||
[[HasMagicEffectKeyword]]<br> | |||
[[HasParentRelationship]]<br> | |||
[[HasPerk]]<br> | |||
[[HasRefType]]<br> | |||
[[HasSameEditorLocAsRef]]<br> | |||
[[HasSameEditorLocAsRefAlias]]<br> | |||
[[HasShout]]<br> | |||
[[HasSpell]]<br> | |||
[[HasTwoHandedWeaponEquipped]]<br> | |||
[[IsActor]]<br> | |||
[[IsActorAVictim]]<br> | |||
[[IsActorUsingATorch]]<br> | |||
[[IsAllowedToFly]]<br> | |||
[[IsAttacking]]<br> | |||
[[IsAttackType]]<br> | |||
[[IsBeingRidden]]<br> | |||
[[IsBleedingOut]]<br> | |||
[[IsBlocking]]<br> | |||
[[IsBribedbyPlayer]]<br> | |||
[[IsCarryable]]<br> | |||
[[IsCasting]]<br> | |||
[[IsCellOwner]]<br> | |||
[[IsChild]]<br> | |||
[[IsCloserToAThanB]]<br> | |||
[[IsCloudy]]<br> | |||
[[IsCombatTarget]]<br> | |||
[[IsCommandedActor]]<br> | |||
[[IsContinuingPackagePCNear]]<br> | |||
[[IsCurrentFurnitureObj]]<br> | |||
[[IsCurrentFurnitureRef]]<br> | |||
[[IsCurrentSpell]]<br> | |||
[[IsDualCasting]]<br> | |||
[[IsEnteringInteractionQuick]]<br> | |||
[[IsEssential]]<br> | |||
[[IsExitingInstant]]<br> | |||
[[IsExitingInteractionQuick]]<br> | |||
[[IsFacingUp]]<br> | |||
[[IsFleeing]]<br> | |||
[[IsFlyingMountFastTravelling]]<br> | |||
[[IsFlyingMountPatrolQueued]]<br> | |||
[[IsFurnitureAnimType]]<br> | |||
[[IsFurnitureEntryType]]<br> | |||
[[IsGoreDisabled]]<br> | |||
[[IsGreetingPlayer]]<br> | |||
[[IsGuard]]<br> | |||
| style="width: 25%; padding-right:12px" valign=top | | |||
[[IsHorseStolen]]<br> | |||
[[IsHostileToActor]]<br> | |||
[[IsIgnoringCombat]]<br> | |||
[[IsInCombat]]<br> | |||
[[IsInCriticalStage]]<br> | |||
[[IsInDangerousWater]]<br> | |||
[[IsInDialogueWithPlayer]]<br> | |||
[[IsInFavorState]]<br> | |||
[[IsInFriendStatewithPlayer]]<br> | |||
[[IsInFurnitureState]]<br> | |||
[[IsInInterior]]<br> | |||
[[IsInList]]<br> | |||
[[IsInMyOwnedCell]]<br> | |||
[[IsInSameCurrentLocAsRef]]<br> | |||
[[IsInSameCurrentLocAsRefAlias]]<br> | |||
[[IsInScene]]<br> | |||
[[IsIntimidatedbyPlayer]]<br> | |||
[[IsKiller]]<br> | |||
[[IsKillerObject]]<br> | |||
[[IsLastHostileActor]]<br> | |||
[[IsLastIdlePlayed]]<br> | |||
[[IsLeftUp]]<br> | |||
[[IsLinkedTo]]<br> | |||
[[IsLocAliasLoaded]]<br> | |||
[[IsLocationLoaded]]<br> | |||
[[IsMoving]]<br> | |||
[[IsNullPackageData]]<br> | |||
[[IsOnFlyingMount]]<br> | |||
[[IsOwner]]<br> | |||
[[IsPathing]]<br> | |||
[[IsPClstPerson]]<br> | |||
[[IsPCAMurderer]]<br> | |||
[[IsPCSleeping]]<br> | |||
[[IsPlayerActionActive]]<br> | |||
[[IsPlayerGrabbedRef]]<br> | |||
[[IsPlayerInRegion]]<br> | |||
[[IsPlayerMovingIntoNewSpace]]<br> | |||
[[IsPlayersLastRiddenMount]]<br> | |||
[[IsPleasant]]<br> | |||
[[IsPoison]]<br> | |||
[[IsPowerAttacking]]<br> | |||
[[IsProtected]]<br> | |||
[[IsRaining]]<br> | |||
[[IsRecoiling]]<br> | |||
[[IsRidingMount]]<br> | |||
[[IsRotating]]<br> | |||
[[IsRunning]]<br> | |||
[[IsSceneActionComplete]]<br> | |||
[[IsScenePackageRunning]]<br> | |||
[[IsScenePlaying]]<br> | |||
[[IsShieldOut]]<br> | |||
[[IsSmallBump]]<br> | |||
[[IsSneaking]]<br> | |||
[[IsSnowing]]<br> | |||
[[IsSpellTarget]]<br> | |||
[[IsSprinting]]<br> | |||
[[IsStaggered]]<br> | |||
[[IsSwimming]]<br> | |||
[[IsTalking]]<br> | |||
[[IsTalkingActivatorActor]]<br> | |||
[[IsTimePassing]]<br> | |||
[[IsTorchOut]]<br> | |||
[[IsTrespassing]]<br> | |||
[[IsTurning]]<br> | |||
[[IsUndead]]<br> | |||
[[IsUnique]]<br> | |||
[[IsUnlockedDoor]]<br> | |||
[[IsWardState]]<br> | |||
[[IsWarningAbout]]<br> | |||
[[IsWaterObject]]<br> | |||
[[IsWeaponInList]]<br> | |||
[[IsWeaponMagicOut]]<br> | |||
[[IsWeaponOut]]<br> | |||
[[IsWeaponSkillType]]<br> | |||
[[LocAliasHasKeyword]]<br> | |||
[[LocAliasIsLocation]]<br> | |||
[[LocationHasKeyword]]<br> | |||
[[LocationHasRefType]]<br> | |||
[[MenuMode]]<br> | |||
[[PlayerKnows]]<br> | |||
[[SameFaction]]<br> | |||
[[SameFactionAsPC]]<br> | |||
[[SameRace]]<br> | |||
[[SameRaceAsPC]]<br> | |||
[[SameSex]]<br> | |||
[[SameSexAsPC]]<br> | |||
[[ShouldAttackKill]]<br> | |||
[[SpellHasCastingPerk]]<br> | |||
[[SpellHasKeyword]]<br> | |||
[[WornApparelHasKeywordCount]]<br> | |||
[[WornHasKeyword]]<br> | |||
[[WouldBeStealing]] | |||
|} | |||
== List of Obsolete Condition Functions == | |||
These conditions exist in Skyrim but they are most likely obsolete and don't work anymore. | |||
{| | |||
| style="width: 25%; padding-right:12px" | | |||
[[CanHaveFlames]]<br> | |||
[[GetAnimAction]]<br> | |||
[[GetCauseofDeath]]<br> | |||
[[GetConcussed]]<br> | |||
[[GetNoRumors]]<br> | |||
[[GetInfamy]]<br> | |||
[[GetInfamyNonViolent]]<br> | |||
[[GetInfamyViolent]]<br> | |||
[[GetKillingBlowLimb]]<br> | |||
[[GetIsAlignment]]<br> | |||
[[GetIsCreature]]<br> | |||
[[GetIsCreatureType]]<br> | |||
[[GetIsLockBroken]]<br> | |||
[[GetItemHealthPercent]]<br> | |||
[[GetPersuasionNumber]]<br> | |||
[[GetPlantedExplosive]]<br> | |||
[[HasFlames]]<br> | |||
[[IsIdlePlaying]]<br> | |||
[[IsLimbGone]]<br> | |||
[[IsPS3]]<br> | |||
[[IsWaiting]]<br> | |||
[[IsWin32]]<br> | |||
[[IsXBox]]<br> | |||
|} |
Latest revision as of 05:58, 18 April 2020
This article has been flagged as incomplete. |
Please help improve the wiki by learning how to contribute. |
This article has been flagged as inaccurate. |
Please help improve the wiki by learning how to contribute. |
The condition functions are a set of special functions that the Creation Kit can access directly from the game without scripting. Condition functions are usually presented as a drop-down list found on editor objects. Visit the Conditions page for details about configuring condition functions in the editor.
List of Condition FunctionsEdit
List of Obsolete Condition FunctionsEdit
These conditions exist in Skyrim but they are most likely obsolete and don't work anymore.
Pages in category "Condition Functions"
The following 2 pages are in this category, out of 2 total.