GetActorGunState
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Returns the actor's gun state.
Syntax[edit | edit source]
[ActorID.]GetActorGunState
Example[edit | edit source]
Player.GetActorGunState
Gun States[edit | edit source]
| State | Description |
|---|---|
| 0 | Idle, hip (first person), bashing (third and first person) |
| 1 | Idle, lowered (third person) |
| 2 | Idle, lowered (first person) |
| 3 | Alert |
| 4 | Reloading |
| 5 | Idle, weapon ready (third person), throwing |
| 6 | Idle, aiming |
| 7 | Firing, hip |
| 8 | Firing, aiming |
Notes[edit | edit source]
None
See Also[edit | edit source]
None