Difference between revisions of "Category:CreationKit.ini"

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The following [[Initialization File]] settings are for [[Creation Kit]] editor only.
The following [[Initialization File]] settings are for the [[Creation Kit]] editor only.
 


= [General] =
= [General] =
The <Code>[General]</Code> section settings.
The <Code>[General]</Code> section settings.
<BR>
<BR>
{{Editor:INI:General:bAllowMultipleEditors}}<BR>
{{Editor:INI:General:bAllowMultipleMasterLoads}}<BR>
{{Editor:INI:General:bAllowMultipleMasterLoads}}<BR>
{{Editor:INI:General:bUseVersionControl}}<BR>
{{Editor:INI:General:sNetwork Path}}<BR>
{{Editor:INI:General:sNetwork Path}}<BR>
{{Editor:INI:General:sNewVersionBackupPath}}<BR>
{{Editor:INI:General:sNewVersionBackupPath}}<BR>
{{Editor:INI:General:sNetworkMasterPath}}<BR>
{{Editor:INI:General:sNetworkMasterPath}}<BR>
{{Editor:INI:General:bCullingBatch}}<BR>
{{Editor:INI:General:bUseMyGamesDirectory}}<BR>
{{Editor:INI:General:bUseVersionControl}}<BR>
{{Editor:INI:General:SLocalSavePath}}<BR>
{{Editor:INI:General:SLocalMasterPath}}<BR>
{{Editor:INI:General:SLocalBackupPath}}<BR>
{{Editor:INI:General:uiFaceGenMaxEGTDataSize}}<BR>
{{Editor:INI:General:uiFaceGenMaxEGMDataSize}}<BR>
{{Editor:INI:General:bUseEyeEnvMapping}}<BR>
{{Editor:INI:General:bFixFaceNormals}}<BR>
{{Editor:INI:General:bUseFaceGenHeads}}<BR>
{{Editor:INI:General:bFaceMipMaps}}<BR>
{{Editor:INI:General:bExternalLODDataFiles}}<BR>
{{Editor:INI:General:bOnlyActiveFileForRefFix}}<BR>
{{Editor:INI:General:bForceCheckOutOnRefFix}}<BR>
{{Editor:INI:General:bFixPersistenceOnRefInit}}<BR>
{{Editor:INI:General:bFixBadLocRefsOnInit}}<BR>
{{Editor:INI:General:iCheckCellRegionsOnInit}}<BR>
{{Editor:INI:General:bCheckDoorCollisionOnInit}}<BR>
{{Editor:INI:General:bWarnOnGameSettingLoad}}<BR>
{{Editor:INI:General:bFaceGenTexturing}}<BR>
{{Editor:INI:General:bCheckHairOnInit}}<BR>
{{Editor:INI:General:bKeepHeadOnRaceChange}}<BR>
{{Editor:INI:General:bCreateShaderPackage}}<BR>
{{Editor:INI:General:uGridDistantTreeRangeCity}}<BR>
{{Editor:INI:General:uGridDistantCountCity}}<BR>
{{Editor:INI:General:uGridDistantTreeRange}}<BR>
{{Editor:INI:General:uGridDistantCount}}<BR>
{{Editor:INI:General:uGridsToLoad}}<BR>
{{Editor:INI:General:bAnimationUseBlendFromPose}}<BR>
{{Editor:INI:General:fAnimationDefaultBlend.2000}}<BR>
{{Editor:INI:General:fAnimationMult}}<BR>
{{Editor:INI:General:iCheckOutOnBoundChange}}<BR>
{{Editor:INI:General:bFixAIPackagesOnLoad}}<BR>
{{Editor:INI:General:bKeepPluginWhenMerging}}<BR>
{{Editor:INI:General:bLoadTheUserPlugin}}<BR>
{{Editor:INI:General:bCreate Maps Enable}}<BR>
{{Editor:INI:General:bDisableDuplicateReferenceCheck}}<BR>
{{Editor:INI:General:bCheckForMultiFileForms}}<BR>
{{Editor:INI:General:bCheckForRefCellChanges}}<BR>
{{Editor:INI:General:bTintMipMaps}}<BR>
{{Editor:INI:General:uExterior Cell Buffer}}<BR>
{{Editor:INI:General:uInterior Cell Buffer}}<BR>
{{Editor:INI:General:bPreemptivelyUnloadCells}}<BR>
{{Editor:INI:General:SFaceTestSoundName}}<BR>
{{Editor:INI:General:bClearPersistenceOnVCSort}}<BR>
{{Editor:INI:General:bAllowNonGroupedVersionControl}}<BR>
{{Editor:INI:General:iFullSaveCellThreshhold}}<BR>
{{Editor:INI:General:iNPCCheckOutCount}}<BR>
{{Editor:INI:General:iLandCheckOutCount}}<BR>
{{Editor:INI:General:fPathGridAutoConnectRadius}}<BR>
{{Editor:INI:General:SFile Path}}<BR>
{{Editor:INI:General:bLight Radius}}<BR>
{{Editor:INI:General:bMaximize Editor}}<BR>
{{Editor:INI:General:bPreview}}<BR>
{{Editor:INI:General:bAllowUnsafeSave}}<BR>
{{Editor:INI:General:bAllowMultipleEditors}}<BR>
{{Editor:INI:General:bEditorHotLoading}}<BR>
{{Editor:INI:General:bEditorHotLoading360}}<BR>
{{Editor:INI:General:bEditorHotLoadingPS3}}<BR>
{{Editor:INI:General:bDisableComputeShaderOnCombinations}}<BR>
{{Editor:INI:General:sMaterialEditorPage}}<BR>
= [Bethesda.net] =
The <Code>[Bethesda.net]</Code> section settings.
<BR>
{{Editor:INI:Bethesda.net:bEnablePlatformSelection}}<BR>
{{Editor:INI:Bethesda.net:bEnableXB1}}<BR>
{{Editor:INI:Bethesda.net:bEnablePS4}}<BR>
= [Imagespace] =
The <Code>[Imagespace]</Code> section settings.
<BR>
{{Editor:INI:Imagespace:bMBEnable}}<BR>
= [Display] =
The <Code>[Display]</Code> section settings.
<BR>
{{Editor:INI:Display:bDeferredCommands}}<BR>
{{Editor:INI:Display:bDynamicObjectQueryManager}}<BR>
{{Editor:INI:Display:bMultiThreadedAccumulation}}<BR>
{{Editor:INI:Display:bMultiThreadedRenderingUNP}}<BR>
{{Editor:INI:Display:iTexMipMapMinimum}}<BR>
{{Editor:INI:Display:fDecalLifetime}}<BR>
{{Editor:INI:Display:bUsePreCulledObjects}}<BR>




Line 21: Line 108:
{{Editor:INI:Papyrus:sCompilerFolder}}
{{Editor:INI:Papyrus:sCompilerFolder}}
{{Editor:INI:Papyrus:sAutoFillNamespaceDefault}}
{{Editor:INI:Papyrus:sAutoFillNamespaceDefault}}


= See Also =
= See Also =

Revision as of 05:32, 29 August 2019

The following Initialization File settings are for the Creation Kit editor only.


[General]

The [General] section settings.
Template:Editor:INI:General:bAllowMultipleMasterLoads
Template:Editor:INI:General:sNetwork Path
Template:Editor:INI:General:sNewVersionBackupPath
Template:Editor:INI:General:sNetworkMasterPath
Template:Editor:INI:General:bCullingBatch
Template:Editor:INI:General:bUseMyGamesDirectory
Template:Editor:INI:General:bUseVersionControl
Template:Editor:INI:General:SLocalSavePath
Template:Editor:INI:General:SLocalMasterPath
Template:Editor:INI:General:SLocalBackupPath
Template:Editor:INI:General:uiFaceGenMaxEGTDataSize
Template:Editor:INI:General:uiFaceGenMaxEGMDataSize
Template:Editor:INI:General:bUseEyeEnvMapping
Template:Editor:INI:General:bFixFaceNormals
Template:Editor:INI:General:bUseFaceGenHeads
Template:Editor:INI:General:bFaceMipMaps
Template:Editor:INI:General:bExternalLODDataFiles
Template:Editor:INI:General:bOnlyActiveFileForRefFix
Template:Editor:INI:General:bForceCheckOutOnRefFix
Template:Editor:INI:General:bFixPersistenceOnRefInit
Template:Editor:INI:General:bFixBadLocRefsOnInit
Template:Editor:INI:General:iCheckCellRegionsOnInit
Template:Editor:INI:General:bCheckDoorCollisionOnInit
Template:Editor:INI:General:bWarnOnGameSettingLoad
Template:Editor:INI:General:bFaceGenTexturing
Template:Editor:INI:General:bCheckHairOnInit
Template:Editor:INI:General:bKeepHeadOnRaceChange
Template:Editor:INI:General:bCreateShaderPackage
Template:Editor:INI:General:uGridDistantTreeRangeCity
Template:Editor:INI:General:uGridDistantCountCity
Template:Editor:INI:General:uGridDistantTreeRange
Template:Editor:INI:General:uGridDistantCount
Template:Editor:INI:General:uGridsToLoad
Template:Editor:INI:General:bAnimationUseBlendFromPose
Template:Editor:INI:General:fAnimationDefaultBlend.2000
Template:Editor:INI:General:fAnimationMult
Template:Editor:INI:General:iCheckOutOnBoundChange
Template:Editor:INI:General:bFixAIPackagesOnLoad
Template:Editor:INI:General:bKeepPluginWhenMerging
Template:Editor:INI:General:bLoadTheUserPlugin
Template:Editor:INI:General:bCreate Maps Enable
Template:Editor:INI:General:bDisableDuplicateReferenceCheck
Template:Editor:INI:General:bCheckForMultiFileForms
Template:Editor:INI:General:bCheckForRefCellChanges
Template:Editor:INI:General:bTintMipMaps
Template:Editor:INI:General:uExterior Cell Buffer
Template:Editor:INI:General:uInterior Cell Buffer
Template:Editor:INI:General:bPreemptivelyUnloadCells
Template:Editor:INI:General:SFaceTestSoundName
Template:Editor:INI:General:bClearPersistenceOnVCSort
Template:Editor:INI:General:bAllowNonGroupedVersionControl
Template:Editor:INI:General:iFullSaveCellThreshhold
Template:Editor:INI:General:iNPCCheckOutCount
Template:Editor:INI:General:iLandCheckOutCount
Template:Editor:INI:General:fPathGridAutoConnectRadius
Template:Editor:INI:General:SFile Path
Template:Editor:INI:General:bLight Radius
Template:Editor:INI:General:bMaximize Editor
Template:Editor:INI:General:bPreview
Template:Editor:INI:General:bAllowUnsafeSave
Template:Editor:INI:General:bAllowMultipleEditors
Template:Editor:INI:General:bEditorHotLoading
Template:Editor:INI:General:bEditorHotLoading360
Template:Editor:INI:General:bEditorHotLoadingPS3
Template:Editor:INI:General:bDisableComputeShaderOnCombinations
Template:Editor:INI:General:sMaterialEditorPage


[Bethesda.net]

The [Bethesda.net] section settings.
Template:Editor:INI:Bethesda.net:bEnablePlatformSelection
Template:Editor:INI:Bethesda.net:bEnableXB1
Template:Editor:INI:Bethesda.net:bEnablePS4


[Imagespace]

The [Imagespace] section settings.
Template:Editor:INI:Imagespace:bMBEnable


[Display]

The [Display] section settings.
Template:Editor:INI:Display:bDeferredCommands
Template:Editor:INI:Display:bDynamicObjectQueryManager
Template:Editor:INI:Display:bMultiThreadedAccumulation
Template:Editor:INI:Display:bMultiThreadedRenderingUNP
Template:Editor:INI:Display:iTexMipMapMinimum
Template:Editor:INI:Display:fDecalLifetime
Template:Editor:INI:Display:bUsePreCulledObjects


[Papyrus]

The [Papyrus] section settings.

sScriptSourceFolder

  • Default: ".\Data\Scripts\Source\User"

This setting tells the editor where to put new script source files, as well as one of the locations to use when loading and compiling script source. It may be an absolute or relative path. If relative, it is relative to the editor's folder.


sAdditionalImports

  • Default: "$(source);.\Data\Scripts\Source\Base"

This setting is a list of additional folders that the editor and compiler should use. The folders are separated by semicolons, and will be used in left-to-right order. Any listed import folders on the left will override import folders on the right. The order of imports may be verified by looking at the import list within the script tab of the Preference Window. Like the source folder, paths may be absolute or relative to the editor's installation directory.

A special variable called $(source) may be specified to indicate where the value of sScriptSourceFolder should be used.

Examples

; Include a "base" folder containing all original game scripts, let DLC01 override it, and then finally override both with the source folder:
sAdditionalImports="$(Source);Data\Scripts\Source\DLC01;Data\Scripts\Source\Base"


; Include all DLC imports.
sAdditionalImports="$(Source);Data\Scripts\Source\DLC06;Data\Scripts\Source\DLC05;Data\Scripts\Source\DLC04;Data\Scripts\Source\DLC03;Data\Scripts\Source\DLC02;Data\Scripts\Source\DLC01;Data\Scripts\Source\Base"


sScriptTempFolder

  • Default: ""
  • Path: "C:\Users\<USERNAME>\AppData\Local\Temp\PapyrusTemp"

This tells the Creation Kit where to temporarily put script files that are being edited or compiled, as well as the compiler Papyrus Project files that it generates. When this entry is set to the default empty string, then the editor will use a temporary folder in the user's Windows temporary folder at "C:\Users\<username>\AppData\Local\Temp\PapyrusTemp".

There is generally no need to change this setting unless the drive your user folder is on is severely low on disk space, or something else is preventing the Creation Kit from writing to the folder.


sScriptCompiledFolder

  • Default: ".\Data\Scripts"

This tells the Creation Kit where to put compiled Script Files. Since the game can only read them from the data scripts folder, there is little reason to change this.


sCompilerFolder

  • Default: "Papyrus Compiler/"

This tells the Creation Kit where the Papyrus Compiler is installed. There is almost no reason to change this as the compiler installs to this folder by default.


sAutoFillNamespaceDefault*

The auto filled namespace presets for the Creation Kit.

Default

sAutoFillNamespaceDefault1="MyMod01"
sAutoFillNamespaceDefault2="MyMod02"
sAutoFillNamespaceDefault3="MyMod03"
sAutoFillNamespaceDefault4="MyMod04"
sAutoFillNamespaceDefault5="MyMod05"


Example

sAutoFillNamespaceDefault1="Tango57"


See Also