Difference between revisions of "Category:Editor Interface"
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== World == | == World == | ||
This menu collects many tools for manipulating aspects of the game world. | This menu collects many tools for manipulating aspects of the game world. | ||
*'''World Spaces...:''' | |||
*'''Regions:''' | |||
*'''Cells:''' | |||
*'''World LOD...:''' | |||
*'''World Testing And Reports:''' | |||
**'''Test Models:''' | |||
**'''Test Icons/Textures:''' | |||
**'''Test All Cells:''' | |||
**'''Test Interior Cells:''' | |||
**'''Output Model Size List:''' | |||
**'''Update Distant LOD Data:''' | |||
**'''Update Model Bounds:''' | |||
**'''Update Model Texture Lists:''' | |||
**'''Update Object Visibility Data:''' | |||
**'''Update Obstacle Cover Data:''' | |||
**'''Analyze Archive Data:''' | |||
**'''Recalc Land Normals:''' | |||
**'''Find equipment with 100% condition rating:''' | |||
**'''View all locks:''' | |||
**'''View leveled actors by encounter zone:''' | |||
**'''Validate water geometry:''' | |||
**'''Output MapMarker Data:''' | |||
**'''Global Loot Preview:''' | |||
*'''View Render Test Failures...:''' | |||
*'''View BetaComment Data...:''' | |||
*'''Run Havok Sim:''' | |||
*'''Update Lighting and Effects:''' | |||
*'''Landscape Editing:''' | |||
*'''Landscape Editing:''' | |||
*'''Object Palette Editing:''' | |||
*'''Heightmap Autopaint:''' | |||
*'''Heightmap Import:''' | |||
*'''Create Local Maps:''' | |||
*'''Validate room/portal alignment:''' | |||
*'''Align tangent space ay NIF intersection:''' | |||
*'''Generate LOS:''' | |||
*'''Generate Max Height Data For Current Cell:''' | |||
*'''Generate Max Height Data For World:''' | |||
*'''Generate Max Height Data For ALL Worlds:''' | |||
*'''Generate HiRes Heightfield For Cells:''' | |||
*'''PreCombine Geometry for Current Cell:''' | |||
*'''PreCombine Geometry for Loaded Area:''' | |||
*'''PreCombine Geometry For World:''' | |||
*'''PreCombine Geometry For Interior Cells:''' | |||
*'''Export All Landscape:''' | |||
*'''Force Weather:''' | |||
== NavMesh == | == NavMesh == |