Difference between revisions of "Category:Editor Interface"

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imported>Qazaaq
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*'''Create Archive:'''
*'''Create Archive:'''
*'''Upload Plugin and Archive to Bethesda.net:'''
*'''Upload Plugin and Archive to Bethesda.net:'''
**'''PC:'''
**'''XB1:'''
**'''PS4:'''
*'''Compact Active File Form IDs:'''
*'''Compact Active File Form IDs:'''
*'''Convert Active File to Light Master:'''
*'''Convert Active File to Light Master:'''
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== NavMesh ==
== NavMesh ==
Users familiar with Fallout 3's GECK will remember navmesh, our central tool for AI navigation through an environment.  This menu holds our various tools for creating and manipulating this valuable functionality.
Users familiar with Fallout 3's GECK will remember navmesh, our central tool for AI navigation through an environment.  This menu holds our various tools for creating and manipulating this valuable functionality.
*'''Generation:'''
**'''Havok-Based Generation:'''
**'''Recast-Based Generation:'''
**'''Advanced:'''
*'''Auto Generate WorldSpace:'''
*'''Check NavMeshes:'''
*'''Finalize Cell NavMeshes:'''
*'''Find Cover Edges:'''
*'''Precut All Scrappables:'''
*'''Link All Scrappables:'''
*'''Create Precuts for Selection:'''
*'''Link Precuts for Selection:'''
*'''Clear Precuts from Selection:'''
*'''Clear All PRecut Links:'''
*'''Move Selection To Separate NavMesh:'''
*'''Navmesh Draw Mode:'''
*'''Draw Cover:'''
*'''Draw Tunnels:'''
*'''Draw Waypoints:'''
*'''Clear Generated Cover:'''
*'''Clear Cover:'''
*'''Remove Cell NavMeshes:'''
*'''Check Worldspace Cells for Finalize:'''
*'''Finalize Loaded Area:'''
*'''Finalize WorldSpace:'''
*'''Force Finalize Full WorldSpace:'''
*'''Finalize All Interiors:'''
*'''Force Finalize All Spaces:'''
*'''Generate Cover For All Spaces:'''
*'''Remove All AutoGen Islands:'''
*'''Generate Cell Waypoints:'''
*'''Set Cell Auto Generated:'''
*'''Clear Cell Auto Generated:'''
*'''Audit Navmesh Report:'''
*'''Normal Pathing Test:'''
*'''Cover Test:'''
*'''Dodge Test:'''
*'''Flee Test:'''
*'''Hide Test:'''
*'''LOS Test:'''
*'''ClosePoint Test:'''
*'''Safe Straight Line Test:'''
*'''Navmesh Test Mode:'''
**'''Draw Path Only:'''
**'''Draw Cost:'''
**'''Draw Heuristic:'''
**'''Draw Fitness:'''
**'''Draw PathSmoother Bounds:'''
*'''Update Obstacle Manager:'''
*'''Select Triangle By Index:'''
*'''Export Navmesh as OBJ:'''
== Visibility ==
*'''Generate Visibility for Current Cell:'''
*'''Generate Visibility for All Loaded Cells:'''
*'''Generate Precombined Visibility for Current Cell:'''
*'''Generate Precombined Visibility for All Loaded Cells:'''


== Character ==
== Character ==
These tools are mostly for the manipulation of character behavior and beyond the scope of this initial tutorial.
These tools are mostly for the manipulation of character behavior and beyond the scope of this initial tutorial.
*'''Filtered Dialogue...:'''
*'''Export Relationship Data:'''
*'''Export Dialogue:'''
*'''Export Dialogue for Specific Voices:'''
*'''List Neutral Emotion Dialogue:'''
*'''Quest Voice Asset Totals:'''
*'''Update NPC Body Tint Colors:'''
*'''Update FaceBones Model Availability:'''
*'''Edit Player Dialogue:'''
*'''Quest Aliases:'''
*'''Generate Player Address Lip Files:'''


== Gameplay ==
== Gameplay ==
These advanced settings can have game-wide effects and are also beyond the scope of this tutorial.
These advanced settings can have game-wide effects and are also beyond the scope of this tutorial.
*'''Settings:'''
*'''Papyrus Script Manager:''' Opens the [[Papyrus Manager Window]].
*'''Compile Papyrus Scripts...:'''
*'''Migrate Papyrus Property Data...:'''
*'''Animations:'''
*'''Facial Animation...:'''
*'''Animation Sound Tag Overrides...:'''
*'''Camera Paths:'''
*'''Default Objects...:'''
*'''Validate Forms:'''


== Help ==
== Help ==
Simple version information and a link to this wiki!
Simple version information and a link to this wiki!
 
*'''Contents:'''
*'''About:'''


= Toolbar =
= Toolbar =
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