Difference between revisions of "Category:Editor Interface"

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== File ==
== File ==
This menu has options for loading and saving your plug-in, as well as exporting and importing data. It also contains the preferences link.
This menu has options for loading and saving your plugin, as well as exporting and importing data. It also contains the preferences link.
*'''Data...:''' Opens the [[Data Window]].
*'''Data...:''' Opens the [[Data Window]].
*'''Save:''' Saves any changes you've made to the current ''Active file''. If you haven't specified an active file in the [[Data Window]], you will be prompted for a new filename to save your changes to. All changes will be saved to a plug-in file (FILENAME.esp) based on the current master file.
*'''Save:''' Saves any changes you've made to the current ''Active file''. If you haven't specified an active file in the [[Data Window]], you will be prompted for a new filename to save your changes to. All changes will be saved to a plugin file (FILENAME.esp) based on the current master file.
**Note: Plugin files cannot contain any reserved characters, such as "(" or ")", or when attempting to select them the loader will not recognize them as valid plugins. To remove this error, simply rename the plugin to not contain reserved characters.
**Note: Plugin files cannot contain any reserved characters, such as "(" or ")", or when attempting to select them the loader will not recognize them as valid plugins. To remove this error, simply rename the plugin to not contain reserved characters.
*'''Save and Push Plugin to PC:'''
*'''Save and Push Plugin to PC:'''
*'''Import/Export:''' Allows you to export data into tab delimited text files. Used for localization during development.
*'''Import/Export:''' Allows you to export data into tab delimited text files. Used for localization during development.
*'''Preferences:''' Allows you to set preferences for various aspects of the editor, mainly having to do with how the [[Render Window]] looks and operates.
*'''Preferences:''' Allows you to set preferences for various aspects of the editor, mainly having to do with how the [[Render Window]] looks and operates.
*'''Validate Loaded Data:''' Validate Loaded Data runs a check through the loaded plug-in and master files to check for errors in how the data is set up. This check is also run automatically when the [[Creation Kit]] finishes loading the data selected; this is just a way to run that check without having to reload the data.
*'''Validate Loaded Data:''' Validate Loaded Data runs a check through the loaded plugin and master files to check for errors in how the data is set up. This check is also run automatically when the [[Creation Kit]] finishes loading the data selected; this is just a way to run that check without having to reload the data.
*'''Create Archive:'''
*'''Create Archive:''' Opens up the [[Archive Browser]] window. The [[Creation Kit]] includes a rudimentary tool for gathering [[Game File]]s and bundling them into an [[Archive File]]s.
*'''Upload Plugin and Archive to Bethesda.net:'''
*'''Upload Plugin and Archive to Bethesda.net:'''
**'''PC:'''
**'''PC:'''
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== Edit ==
== Edit ==
Undo/Redo, Copy/Paste and other essential functions live here, which we will mostly access via [[Creation Kit Interface Cheat Sheet]].
Undo/Redo, Copy/Paste and other essential functions live here, which we will mostly access via [[Creation Kit Interface Cheat Sheet]].
*'''Undo:'''
*'''<span id="Undo">Undo</span>:''' Negates the last action taken in the [[Render Window]]. For example, an object that had just been moved will be returned to its prior location.
*'''Redo:'''
*'''Redo:''' Re-applies an action undone with the [[#Undo]] action.
*'''Cut Render:'''
*'''Cut Render:''' Removes any selected references from the [[Render Window]].
*'''Copy Render:'''
*'''Copy Render:''' Copies any currently selected references in the [[Render Window]]. Note that relative position and orientation will be maintained.
*'''Paste Render:'''
*'''Paste Render:''' Pastes any previously copied reference, or multiple references, into the [[Render Window]] at the cursor's current position. All references copied into the window will be selected.
*'''Paste in Place:'''
*'''Paste in Place:''' Pastes in any selected reference(s) at the position of the initial location copied from.
*'''Duplicate:'''
*'''Duplicate:''' Create a new version of any currently selected references in the same location as the original. The newly created reference is immediately selected.
*'''Search & Replace...:'''
*'''Search & Replace...:''' Opens the [[Search & Replace]] window.
*'''Find Text:'''
*'''Find Text:''' Opens the [[Text Search]] window.
*'''Render Window Hotkeys:'''
*'''Render Window Hotkeys:''' Shows a listing of all [[Render Window]] commands and their associated hotkeys.
*'''Render Window Picking Preferences:'''
*'''Render Window Picking Preferences:''' Allows the user to select what types of objects can be picked in the [[Render Window]].


== View ==
== View ==
Options here largely control how the Render Window behaves, and will be useful during more complex tasks.
Options here largely control how the Render Window behaves, and will be useful during more complex tasks.
*'''Toolbar:'''
*'''Toolbar:''' Toggles the Toolbar at the top of the screen.
*'''Statusbar:'''
*'''Statusbar:''' Toggles the Statusbar at the bottom of the screen.
*'''Object Window:'''
*'''Object Window:''' Toggles the [[Object Window]].
*'''Cell View Window:'''
*'''Cell View Window:''' Toggles the [[Cell View Window]].
*'''Scene Info Window:'''
*'''Scene Info Window:''' Toggles the [[Scene Info Window]].
*'''Open Windows...:'''
*'''Open Windows...:''' Displays the [[Open Windows]] dialog which is a list of all opened windows in the [[Creation Kit]].
*'''Preview Window:'''
*'''Preview Window:''' Displays a window to preview objects selected in tree.
*'''Show/Hide Window:'''
*'''Show/Hide Window:''' Displays a set of checkboxes to toggle elements in the [[Render Window]].
*'''Reference Batch Action Window:'''
*'''Reference Batch Action Window:''' Enables data changes to a collection of [[Reference]]s.
*'''Layers...:'''
*'''Layers...:'''  
*'''Material Palette:'''
*'''Material Palette:'''
*'''Object Window Layouts:'''
*'''Object Window Layouts:'''  
*'''Current Cell Only:'''
*'''Current Cell Only:''' Displays only the navmesh of the [[Cell]] in focus. Only functions when editing [[Navmesh]].
*'''Markers:'''
*'''Markers:''' Toggles markers in the [[Render Window]].
*'''Light Markers:'''
*'''Light Markers:''' Toggles the markers used for [[Light]] sources (typically a light bulb) in the [[Render Window]].
*'''Sound Markers:'''
*'''Sound Markers:''' Toggles the markers used for [[Sound]] sources in the [[Render Window]].
*'''Light Radius:'''
*'''Light Radius:''' Toggles display of [[Light]] radius in the [[Render Window]].
*'''Wireframe:'''
*'''Wireframe:''' Toggles between Wireframe and normal rendered view in the [[Render Window]].
*'''Bright Light:'''
*'''Bright Light:''' Toggles ''Bright Light'' view in [[Render Window]].
*'''Sky:'''
*'''Sky:''' Toggles the sky in the [[Render Window]].
*'''Grass:'''
*'''Grass:''' Toggles grass on and off in the editor.
*'''Fog:'''
*'''Fog:''' Toggles fog on and off in the editor.
*'''Collision Geometry:'''
*'''Collision Geometry:''' Toggles Collision Geometry display in the [[Render Window]].
*'''Leaves:'''
*'''Leaves:''' Toggles leaves on or off in the [[Render Window]].
*'''Trees:'''
*'''Trees:''' Toggles trees on or off in the [[Render Window]].
*'''Occlusion Planes:'''
*'''Occlusion Planes:''' Toggles display of occlusion surfaces.
*'''Isometric:'''
*'''Isometric:''' Rotates through three perspective views (top, front, and left) of the selected object in the [[Render Window]].
*'''Top:'''
*'''Top:''' Moves the camera to a top view of the selected object in the [[Render Window]].
*'''Depth Biasing:'''
*'''Depth Biasing:''' Forces the depth biasing to function as it would in game. This is a great way to see which objects will ''Z-Fight'' in the game, even if they aren't in the editor.
*'''Refresh Render Window:'''
*'''Refresh Render Window:''' Refreshes the [[Render window]], this will make all hidden objects visible again as well as update anything that has been changed from outside of the editor, like a new .nif.
*'''Warnings:'''
*'''Warnings:''' Opens the [[Warnings]] window.
*'''Properties:'''
*'''Properties:''' Opens the [[Properties]] window.


== World ==
== World ==
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