Difference between revisions of "Category:Editor Interface"

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{{Inaccurate Article}}{{Incomplete Article}}
{{Incomplete Article}}
 
The [[Creation Kit]] is the primary tool for creating and editing [[Data File]]s.
The [[Creation Kit]] is the primary tool for creating and editing [[Data File]]s.
Here you can find information about all the windows and dialogs you may encounter while using the toolset.
Here you can find information about all the windows and dialogs you may encounter while using the toolset.
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[[File:CreationKit Editor.png|600px]]
[[File:CreationKit Editor.png|600px]]


= File Menu =
= Toolbar =
A menu bar that displays commands and options from a drop-down menu.
The main toolbar includes a set of buttons as shortcuts for commonly used functions from the menus.
The file menu is located in the upper left hand corner of the [[Creation Kit]] and is used for managing loaded data files (.ESMs and .ESPs), importing/exporting of data, checking data validity and managing [[Archive File]]s.
[[File:Editor Toolbar.png]]
*[[File:Version Control Icon.png]] '''Version Control:''' Opens the [[Version Control Window]].
*[[File:Data File Load Icon.png]] '''Load Master/Plugin Files:''' Opens the [[Data Window]].
*[[File:Data File Save Icon.png]] '''Save Plugin:''' Saves any changes you've made to the current ''Active'' file.
*[[File:Data File Save - Hotload PC Icon.png]] [[File:Data File Save - Hotload Xbox Icon.png]] [[File:Data File Save - Hotload Playstation Icon.png]] '''Save Plugin, then hot-load it into game on (PC, Xbox, Playstation):'''
*[[File:Go To Selection - PC.png]] [[File:Go To Selection - Xbox.png]] '''Go to Selection on (PC, Xbox):'''
*[[File:Preferences Icon.png]] '''Preferences:''' Updates CreationKitPrefs.ini with user preferences.
*[[File:Material Editor Icon.png]] '''Open Material Editor:''' ''Website this links to is currently defunct. All JQuery files for it are located within Tools folder.'' Material files can be built with 3DS Max Slate Material Editor or with Community-Created Third Party Tools.
*[[File:Edit Undo Icon.png]] '''Undo:''' Used to undo last command. There are certain commands that cannot be undone.
*[[File:Edit Redo Icon.png]] '''Redo:''' Used to redo last command undone. There are certain commands that cannot be redone.
*[[File:Snap To Grid Icon.png]] '''Snap to Grid:''' Grids determined by Preferences. Default is 64 units. Settings with values of 2 and 4 seem to work best for precision placement for beginners. You will need to find your favorite way of moving things around in the Render Window.
*[[File:Snap To Angle Icon.png]] '''Snap to Angle:''' Angles determined by Preferences.
*[[File:Snap To Connect Points Icon.png]] '''Snap to Connect Points:''' Snaps to Workshop Connect Points on model.
*[[File:Toggle Local Global Translation Icon.png]] '''Toggle Local/Global Translation:''' Toggles Local/Global Translation of Gizmos in the Render Window. (Especially helpful in the Commonwealth where the local axis is off-center.)
*[[File:World Heightmap Editing Icon.png]] '''World (Heightmap) Editing:'''
*[[File:Landscape Editing Icon.png]] '''Landscape Editing:'''
*[[File:Run Havok Sim Icon.png]] '''Run Havok Sim:''' Toggle to examine ragdoll behavior of clutter or dead bodies.
*[[File:Animate Lights and Effects Icon.png]] '''Animate Lights and Effects:''' Toggle to examine effects in Render Window.
*[[File:Toggle Lights Icon.png]] '''Toggle Lights:''' Toggles placed lights on or off.
*[[File:Toggle Sky Icon.png]] '''Toggle Sky:''' Toggles sky cell visibility.
*[[File:Toggle Grass Icon.png]] '''Toggle Grass:''' Toggles visibility of grass.
*[[File:Force Render Window Weather Icon.png]] '''Force render window weather:'''
*[[File:Open Filtered Dialogue Window Icon.png]] '''Open Filtered Dialogue Window:'''
*[[File:NavMesh Mode Icon.png]] '''NavMesh Mode:'''
*[[File:Set Up Default Lights Icon.png]] '''Set Up Default Lights:''' Sets up 4 defaultLight objects around the area which can be deleted if necessary.
*[[File:Create Trigger Icon.png]] '''Create Trigger:''' Creates Trigger volume
*[[File:Create a Multibound Cube Icon.png]] '''Create a Multibound Cube:'''
*[[File:Create a Multibound Sphere Icon.png]] '''Create a Multibound Sphere:'''
*[[File:Create an Occlusion Plane Icon.png]] '''Create an Occlusion Plane:'''
*[[File:Create an Occlusion Cube.png]] '''Create an Occlusion Cube:'''
*[[File:Join-Break Occlusion Planes Icon.png]] '''Join/Break Occlusion Planes:'''
*[[File:Create a Roombound Icon.png]] '''Create a Roombound:'''
*[[File:Enter Portal Mode Icon.png]] '''Enter Portal Mode:'''
*[[File:Create a Portal Icon.png]] '''Create a Portal:'''
*[[File:Link Portal to Room Icon.png]] '''Link Portal to Room:'''
*[[File:Detach Portal from Room Icon.png]] '''Detach Portal from Room:'''
*[[File:Join Rooms Icon.png]] '''Join Rooms:'''
*[[File:Create a Sound Emitter Icon.png]] '''Create a Sound Emitter:'''
*[[File:Create an Acoustic Space Icon.png]] '''Create an Acoustic Space:'''
*[[File:Create a Box Light Icon.png]] '''Create a Box Light:''' Creates a Light Box for single placed light object to keep light from passing through walls.
*[[File:Create a Collision Plane Icon.png]] '''Create a Collision Plane:'''
*[[File:Create a Collision Cube Icon.png]] '''Create a Collision Cube:'''
*[[File:Create a Collision Sphere Icon.png]] '''Create a Collision Sphere:'''
*[[File:Create a Current Plane Icon.png]] '''Create a Current Plane:'''
*[[File:Create a Current Cube Icon.png]] '''Create a Current Cube:'''
*[[File:Create a Current Sphere Icon.png]] '''Create a Current Sphere:'''
*[[File:Create an LOD Clip Volume Icon.png]] '''Create an LOD Clip Volume:'''
*'''Time of day:''' Will adjust the time of day within the [[Render Window]].
 
= Statusbar =
The status bar is located at the bottom of the editor window.
The various application status and progress reporting are displayed here.
 
= Menu Bar =
The menu bar is located at the top of the [[Creation Kit]] window.
Navigating the drop-down menus will reveal many commands, preferences, and settings.


== File ==
== File ==
This menu has options for loading and saving your plug-in, as well as exporting and importing data. It also contains the preferences link.
This menu is used for managing [[Data File]]s, checking data validity and managing [[Archive File]]s.
The editor [[Preferences]] window and import/export data menus data are also here.
[[File:Data Window.png|400px|right]]
*'''Data...:''' Opens the [[Data Window]].
*'''Data...:''' Opens the [[Data Window]].
*'''Save:''' Saves any changes you've made to the current ''Active file''. If you haven't specified an active file in the [[Data Window]], you will be prompted for a new filename to save your changes to. All changes will be saved to a plug-in file (FILENAME.esp) based on the current master file.
*'''Save:''' Saves any changes you've made to the current ''Active'' file. If you haven't specified an ''Active'' file in the [[Data Window]], you will be prompted for a new filename to save your changes to. All changes will be saved to a plugin file (FILENAME.esp) based on the current master file.
**Note: Plugin files cannot contain any reserved characters, such as "(" or ")", or when attempting to select them the loader will not recognize them as valid plugins. To remove this error, simply rename the plugin to not contain reserved characters.
**Note: Plugin files cannot contain any reserved characters, such as "(" or ")", or when attempting to select them the loader will not recognize them as valid plugins. To remove this error, simply rename the plugin to not contain reserved characters.
*'''Save and Push Plugin to PC:'''
*'''Save and Push Plugin to PC:'''
*'''Version Control...:''' Opens the [[Version Control Window]].
*'''Import/Export:''' Allows you to export data into tab delimited text files. Used for localization during development.
*'''Import/Export:''' Allows you to export data into tab delimited text files. Used for localization during development.
*'''Preferences:''' Allows you to set preferences for various aspects of the editor, mainly having to do with how the [[Render Window]] looks and operates.
*'''Preferences:''' Allows you to set [[Preference]]s for various aspects of the editor. These preferences mainly having to do with the [[Render Window]].
*'''Validate Loaded Data:''' Validate Loaded Data runs a check through the loaded plug-in and master files to check for errors in how the data is set up. This check is also run automatically when the [[Creation Kit]] finishes loading the data selected; this is just a way to run that check without having to reload the data.
*'''Validate Loaded Data:''' Validate Loaded Data runs a check through the loaded plugin and master files to check for errors in how the data is set up. This check is also run automatically when the [[Creation Kit]] finishes loading the data selected; this is just a way to run that check without having to reload the data.
*'''Create Archive:'''
*'''Create Archive:''' Opens up the [[Archive Browser]] window. The [[Creation Kit]] includes a rudimentary tool for gathering [[Game File]]s and bundling them into an [[Archive File]]s.
*'''Upload Plugin and Archive to Bethesda.net:'''
*'''Upload Plugin and Archive to Bethesda.net:''' Uploads the mod to Bethesda.net for the selected platform.
**'''PC:'''
**'''PC:''' Selects the PC platform for upload.
**'''XB1:'''
**'''XB1:''' Selects the Xbox platform for upload.
**'''PS4:'''
**'''PS4:''' Selects the Playstation platform for upload.
*'''Compact Active File Form IDs:'''
*'''Compact Active File Form IDs:''' Compacts all form IDs in the ''Active'' file. This will invalidate any saves made off this file.
*'''Convert Active File to Light Master:'''
*'''Convert Active File to Light Master:''' Converts the ''Active'' file to a light master file. This will only work for small files.
*'''Login to Bethesda.net...:'''
*'''Login to Bethesda.net...:''' Opens the [[Bethesda Login Window]].
*'''Logout:'''
*'''Logout:''' Logs the editor out of any logged in Bethesda.net accounts.
*'''Exit:''' Closes the editor. If you have made any changes since your last save, you will be prompted to save before exiting.
*'''Exit:''' Closes the editor. If you have made any changes since your last save, you will be prompted to save before exiting.
{{ClearFloats}}


== Edit ==
== Edit ==
Undo/Redo, Copy/Paste and other essential functions live here, which we will mostly access via [[Creation Kit Interface Cheat Sheet]].
Undo/Redo, Copy/Paste and other essential functions live here, which we will mostly access via [[Creation Kit Interface Cheat Sheet]].
*'''Undo:'''
[[File:Search & Replace Wildcard Window.png|350px|right]]
*'''Redo:'''
*'''{{Anchor|Undo}}  <span id="Undo">Undo</span>:''' Negates the last action taken in the [[Render Window]]. For example, an object that had just been moved will be returned to its prior location.
*'''Cut Render:'''
*'''Redo:''' Re-applies an action undone with the ''Undo'' action.
*'''Copy Render:'''
*'''Cut Render:''' Removes any selected references from the [[Render Window]].
*'''Paste Render:'''
*'''Copy Render:''' Copies any currently selected references in the [[Render Window]]. Note that relative position and orientation will be maintained.
*'''Paste in Place:'''
*'''Paste Render:''' Pastes any previously copied reference, or multiple references, into the [[Render Window]] at the cursor's current position. All references copied into the window will be selected.
*'''Duplicate:'''
*'''Paste in Place:''' Pastes in any selected reference(s) at the position of the initial location copied from.
*'''Search & Replace...:'''
*'''Duplicate:''' Create a new version of any currently selected references in the same location as the original. The newly created reference is immediately selected.
*'''Find Text:'''
*'''Search & Replace...:''' Opens the [[Search & Replace]] window.
*'''Render Window Hotkeys:'''
*'''Find Text:''' Opens the [[Text Search]] window.
*'''Render Window Picking Preferences:'''
*'''Render Window Hotkeys:''' Opens the [[Render Window Hotkeys]] dialog. Shows a listing of all [[Render Window]] commands and their associated hotkeys.
*'''Render Window Picking Preferences:''' Allows the user to select what types of objects can be picked in the [[Render Window]].
{{ClearFloats}}


== View ==
== View ==
Options here largely control how the Render Window behaves, and will be useful during more complex tasks.
Options here largely control how the [[Render Window]] behaves, and will be useful during more complex tasks.
*'''Toolbar:'''
[[File:Editor RenderWindow.png|400px|right]]
*'''Statusbar:'''
*'''Toolbar:''' Toggles the [[#Toolbar|Toolbar]] at the top of the screen.
*'''Object Window:'''
*'''Statusbar:''' Toggles the [[#Statusbar|Statusbar]] at the bottom of the screen.
*'''Cell View Window:'''
*'''Object Window:''' Toggles the [[Object Window]].
*'''Scene Info Window:'''
*'''Cell View Window:''' Toggles the [[Cell View Window]].
*'''Open Windows...:'''
*'''Scene Info Window:''' Toggles the [[Scene Info Window]].
*'''Preview Window:'''
*'''Open Windows...:''' Displays the [[Open Windows]] dialog which is a list of all opened windows in the [[Creation Kit]].
*'''Show/Hide Window:'''
*'''Preview Window:''' Displays a window to preview objects selected in tree.
*'''Reference Batch Action Window:'''
*'''Show/Hide Window:''' Displays a set of checkboxes to toggle elements in the [[Render Window]].
*'''Layers...:'''
*'''Reference Batch Action Window:''' Enables data changes to a collection of [[Reference]]s.
*'''Layers...:''' Displays a window to show the individual [[Layers]] of the Render Window to keep workspace neat and to avoid accidental breakage of precomputed Visibility while working in the Render Window.
*'''Material Palette:'''
*'''Material Palette:'''
*'''Object Window Layouts:'''
*'''Object Window Layouts:''' User-customized colors for organizing workflow
*'''Current Cell Only:'''
*'''Current Cell Only:''' Displays only the navmesh of the [[Cell]] in focus. Only functions when editing [[Navmesh]].
*'''Markers:'''
*'''Markers:''' Toggles markers in the [[Render Window]].
*'''Light Markers:'''
*'''Light Markers:''' Toggles the markers used for [[Light]] sources (typically a light bulb) in the [[Render Window]].
*'''Sound Markers:'''
*'''Sound Markers:''' Toggles the markers used for [[Sound]] sources in the [[Render Window]].
*'''Light Radius:'''
*'''Light Radius:''' Toggles display of [[Light]] radius in the [[Render Window]].
*'''Wireframe:'''
*'''Wireframe:''' Toggles between Wireframe and normal rendered view in the [[Render Window]].
*'''Bright Light:'''
*'''Bright Light:''' Toggles ''Bright Light'' view in [[Render Window]].
*'''Sky:'''
*'''Sky:''' Toggles the sky in the [[Render Window]].
*'''Grass:'''
*'''Grass:''' Toggles grass on and off in the editor.
*'''Fog:'''
*'''Fog:''' Toggles fog on and off in the editor.
*'''Collision Geometry:'''
*'''Collision Geometry:''' Toggles Collision Geometry display in the [[Render Window]].
*'''Leaves:'''
*'''Leaves:''' Toggles leaves on or off in the [[Render Window]].
*'''Trees:'''
*'''Trees:''' Toggles trees on or off in the [[Render Window]].
*'''Occlusion Planes:'''
*'''Occlusion Planes:''' Toggles display of occlusion surfaces.
*'''Isometric:'''
*'''Isometric:''' Rotates through three perspective views (top, front, and left) of the selected object in the [[Render Window]].
*'''Top:'''
*'''Top:''' Moves the camera to a top view of the selected object in the [[Render Window]].
*'''Depth Biasing:'''
*'''Depth Biasing:''' Forces the depth biasing to function as it would in game. This is a great way to see which objects will ''Z-Fight'' in the game, even if they aren't in the editor.
*'''Refresh Render Window:'''
*'''Refresh Render Window:''' Refreshes the [[Render window]], this will make all hidden objects visible again as well as update anything that has been changed from outside of the editor, like a new .nif.
*'''Warnings:'''
*'''Warnings:''' Opens the [[Warnings]] window.
*'''Properties:'''
*'''Properties:''' Opens the [[Properties]] window.
{{ClearFloats}}


== World ==
== World ==
This menu collects many tools for manipulating aspects of the game world.
This menu collects many tools for manipulating aspects of the game world.
*'''World Spaces...:'''
*'''World Spaces...:''' Opens the [[WorldSpace]] window.
*'''Regions:'''
*'''Regions:''' Opens the [[Region]] window.
*'''Cells:'''
*'''Cells:''' Opens the [[Cell]] window.
*'''World LOD...:'''
*'''World LOD...:''' Used for generating LOD [[Model File]]s for [[WorldSpace]]s.
*'''World Testing And Reports:'''
*'''World Testing And Reports:''' Brings up the World Testing sub-menu .
**'''Test Models:'''
**'''Test Models:'''
**'''Test Icons/Textures:'''
**'''Test Icons/Textures:'''
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*'''View Render Test Failures...:'''
*'''View Render Test Failures...:'''
*'''View BetaComment Data...:'''
*'''View BetaComment Data...:'''
*'''Run Havok Sim:'''
*'''Run Havok Sim:''' Toggles Havok physics, lighting, and vfx simulation in the [[Render Window]].
*'''Update Lighting and Effects:'''
*'''Update Lighting and Effects:''' Toggles Havok lighting and vfx simulation only. Unlike ''Run Havok Sim'', objects and [[Actor]]s will not settle while this mode is on.
*'''Landscape Editing:'''
*'''Landscape Editing:''' Used to edit the local landscape in the [[Render Window]].
*'''Landscape Editing:'''
*'''Object Palette Editing:'''
*'''Object Palette Editing:'''
*'''Heightmap Autopaint:'''
*'''Heightmap Autopaint:'''
*'''Heightmap Import:'''
*'''Heightmap Import:'''
*'''Create Local Maps:'''
*'''Create Local Maps:''' This allows local maps to be exported from the [[Creation Kit]]. It is not used in creating the local maps seen in game which are automatically generated based on level geometry. This also cannot be used to import a map in place of the generated map.
*'''Validate room/portal alignment:'''
*'''Validate room/portal alignment:'''
*'''Align tangent space ay NIF intersection:'''
*'''Align tangent space ay NIF intersection:'''
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== NavMesh ==
== NavMesh ==
Users familiar with Fallout 3's GECK will remember navmesh, our central tool for AI navigation through an environment. This menu holds our various tools for creating and manipulating this valuable functionality.
Users familiar with Fallout 3's GECK will remember navmesh, our central tool for AI navigation through an environment.
This menu holds our various tools for creating and manipulating this valuable functionality.
*'''Generation:'''
*'''Generation:'''
**'''Havok-Based Generation:'''
**'''Havok-Based Generation:''' Opens window to auto-generate navmesh based on Havok collision data.
**'''Recast-Based Generation:'''
**'''Recast-Based Generation:'''
**'''Advanced:'''
**'''Advanced:'''
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*'''Check NavMeshes:'''
*'''Check NavMeshes:'''
*'''Finalize Cell NavMeshes:'''
*'''Finalize Cell NavMeshes:'''
*'''Find Cover Edges:'''
*'''Find Cover Edges:''' Finds suitable cover edges for AI seeking cover during combat.
*'''Precut All Scrappables:'''
*'''Precut All Scrappables:''' Adds navcuts around all scrappable objects in cell so that AI can continue to navigate after objects are scrapped.
*'''Link All Scrappables:'''
*'''Link All Scrappables:'''
*'''Create Precuts for Selection:'''
*'''Create Precuts for Selection:'''
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== Visibility ==
== Visibility ==
*'''Generate Visibility for Current Cell:'''
These settings are for generating [[Precombined References]].
*'''Generate Visibility for All Loaded Cells:'''
 
*'''Generate Precombined Visibility for Current Cell:'''
*'''Generate Visibility for Current Cell:''' Precomputes the Visibility for cell currently loaded in Render Window.
*'''Generate Precombined Visibility for All Loaded Cells:'''
*'''Generate Visibility for All Loaded Cells:''' Precomputes the Visibility for all cells currently loaded in Render Window. Amount of cells determined by '''Preferences''' UGridsToLoad.
*'''Generate Precombined Visibility for Current Cell:''' Precomputes Visibility and Precombines geometry based on that Visibility computation for cell currently loaded in Render Window.
*'''Generate Precombined Visibility for All Loaded Cells:''' Precomputes Visibility and Precombines geometry based on that Visibility computation for all cells currently loaded in Render Window. Amount of cells determined by '''Preferences''' UGridsToLoad.


== Character ==
== Character ==
These tools are mostly for the manipulation of character behavior and beyond the scope of this initial tutorial.
These tools are mostly for the manipulation of character behavior.
*'''Filtered Dialogue...:'''
*'''Filtered Dialogue...:'''
*'''Export Relationship Data:'''
*'''Export Relationship Data:'''
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*'''Quest Voice Asset Totals:'''
*'''Quest Voice Asset Totals:'''
*'''Update NPC Body Tint Colors:'''
*'''Update NPC Body Tint Colors:'''
*'''Update FaceBones Model Availability:'''
*'''Update FaceBones Model Availability:''' Batch updater for Facebone Models to adjust faceware to fit non-default faces. (All models must already be archived in BA2)
*'''Edit Player Dialogue:'''
*'''Edit Player Dialogue:'''
*'''Quest Aliases:'''
*'''Quest Aliases:'''
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== Gameplay ==
== Gameplay ==
These advanced settings can have game-wide effects and are also beyond the scope of this tutorial.
These advanced settings can have game-wide effects.
*'''Settings:'''
*'''Settings:''' All adjustable Gameplay Settings for the game.
*'''Papyrus Script Manager:''' Opens the [[Papyrus Manager Window]].
*'''Papyrus Script Manager:''' Opens the [[Papyrus Manager Window]].
*'''Compile Papyrus Scripts...:'''
*'''Compile Papyrus Scripts...:''' Compiles any script in the Scripts/User/Source folder
*'''Migrate Papyrus Property Data...:'''
*'''Migrate Papyrus Property Data...:'''
*'''Animations:'''
*'''Animations:''' Opens Behavior Graphs window for all animated Actors.
*'''Facial Animation...:'''
*'''Facial Animation...:'''
*'''Animation Sound Tag Overrides...:'''
*'''Animation Sound Tag Overrides...:''' Animation Sound Tag Information as listed on the Havok Behavior file can be overridden on this Window.
*'''Camera Paths:'''
*'''Camera Paths:''' Stack of all available Camera Paths for setting conditional data. (Camera Shots set up via [[CameraShot]] under SpecialEffect in Object Window)
*'''Default Objects...:'''
*'''Default Objects...:''' List of Default Objects. This list is mostly obsolete for Fallout 4. See DefaultObject under Miscellaneous in Object Window. User cannot add new Default Objects.
*'''Validate Forms:'''
*'''Validate Forms:''' Validates all forms in currently loaded plugin. Useful for checking for potential warnings and errors.


== Help ==
== Help ==
The help menu is used to access this wiki and to confirm the version number of the [[Creation Kit]].
Simple version information and a link to this wiki!
Simple version information and a link to this wiki!
*'''Contents:'''
*'''Contents:'''
*'''About:'''
*'''About:''' Selecting this function will bring up a window listing the [[Creation Kit]]'s current version number. This can be found at the top of the window, just over the logo.
 
= Toolbar =
The main toolbar includes a set of buttons as shortcuts for commonly used functions from the menus.
*'''Load Master/Plugin Files:'''
*'''Save Plugin:'''
*'''Save Plugin, then hot-load it into game on PC:'''
*'''Go to Selection on PC:'''
*'''Preferences:'''
*'''Open Material Editor:'''
*'''Undo:'''
*'''Redo:'''
*'''Snap to Grid:'''
*'''Snap to Angle:'''
*'''Snap to Connect Points:'''
*'''Toggle Local/Global Translation:'''
*'''World (Heightmap) Editing:'''
*'''Landscape Editing:'''
*'''Run Havok Sim:'''
*'''Animate Lights and Effects:'''
*'''Toggle Lights:'''
*'''Toggle Sky:'''
*'''Toggle Grass:'''
*'''Force render window weather:'''
*'''Open Filtered Dialogue Window:'''




[[Category:Editor Reference]]
[[Category:Editor Reference]]

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