Difference between revisions of "Category:Game Files"

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*[[Initialization File]]
*[[Initialization File]]
*[[Sound File]]
*[[Sound File]]
*[[Mesh File]]
*[[Model File]]
*[[Texture File]]
*[[Texture File]]
*[[Material File]]
*[[Material File]]

Revision as of 21:46, 8 October 2016

This article is an introduction to game files: their uses, differences, and importance to making mods.

Assets

Between runtime and authortime, the game uses many kinds of files. The following asset types have details on these files.

Subcategories

This category has the following 4 subcategories, out of 4 total.

C

F