Latest revision |
Your text |
Line 1: |
Line 1: |
| '''Type:''' <code>CELL</code>
| | {{Incomplete Article}} |
| <BR/>
| |
| '''Papyrus:''' [[Cell Script]]
| |
| | |
| The [[Cell]] window can be opened using the [[:Category:Editor Interface#World|World Menu]], or by right-clicking a cell in the [[Cell View Window]] and choosing ''Edit''.
| |
| The window will look different depending on whether you are looking at an [[#Interior|Interior]] or an [[#Exterior|Exterior]] cell.
| |
| '''Interior Cells''' have four tabs; [[#Common Data|Common Data]], [[#Lighting|Lighting]], [[#Interior Data|Interior Data]], and [[#Directional Ambient Lighting|Directional Ambient Lighting]].
| |
| '''Exterior Cells''' only have the [[#Common Data|Common Data]] tab.
| |
| | |
| == Exterior {{Anchor|Common Data}} ==
| |
| '''Exterior Cells''' belong to a [[Worldspace]], and are part of the worldspace's landscape, which is basically a grid that extends infinitely in all directions.
| |
| Each exterior cell is <code>4096x4096</code> [[Unit]]s, or approximately ''192x192ft'', or ''58.5x58.5m''.
| |
| Each vertex in an exterior cell is <code>128</code> [[Unit]]s (6ft) apart.
| |
| | |
| All exterior cells are automatically given a grid number that represents their [X,Y] position from the center of the world.
| |
| You will see this in the [[Render Window]] title as you select objects.
| |
| | |
| [[File:Cell Editor.png|right]]
| |
| *{{Editor:Property:ID|property=EditorID}}
| |
| *{{Editor:Property:Location}}
| |
| *'''Default Acoustic Space:''' Sets the acoustic space for the cell.
| |
| *'''Music type:''' The default [[Music Type]] for this cell.
| |
| *{{Editor:Property:ImageSpace Modifier|property=ImageSpace}} This will be the effect that is shown for this cell.
| |
| *'''Has Water:''' Check if you want this cell to have water. (Only for Interior Cells)
| |
| **'''Height:''' The water level surface relative to the cell.
| |
| **'''Water:'''
| |
| **'''Linear Velocity:''' Used for setting the current direction/speed.
| |
| ***'''X:''' The ''X'' axis velocity of the water current.
| |
| ***'''Y:''' The ''Y'' axis velocity of the water current.
| |
| ***'''Z:''' The ''Z'' axis velocity of the water current.
| |
| ***'''Reset:''' Resets the axis values to their defaults.
| |
| **'''Angular Velocity:''' Used for setting the current direction/speed.
| |
| ***'''X:''' The ''X'' axis velocity of the water current.
| |
| ***'''Y:''' The ''Y'' axis velocity of the water current.
| |
| ***'''Z:''' The ''Z'' axis velocity of the water current.
| |
| ***'''Reset:''' Resets the axis values to their defaults.
| |
| *'''Force Hide Land:''' Used for hiding landscape. This is only for '''Exterior Cells'''.
| |
| **'''Quad (1-4):''' Which ''Quad'' of the '''Exterior Cell''' you want hidden. Note that even though the landscape is invisible the collision still remains.
| |
| ***'''Culled:'''
| |
| ***'''Missing:'''
| |
| ***'''Visible:'''
| |
| *'''PreCombind Object Levels:'''
| |
| **'''X/Y:'''
| |
| **'''Z:'''
| |
| **'''No Pre Vis:'''
| |
| **'''No LOD Water:''' Water doesn't show up when this cell is outside the loaded area.
| |
| **'''Hand Changed:''' Useful for '''Exterior Cells''' that have been edited and should not be affected by procedural generation.
| |
| **'''Can't Travel From Here:''' Check to disable fast travel from this cell.
| |
| **'''Player Followers Can't Travel Here:'''
| |
| {{ClearFloats}}
| |
| | |
| == Interior ==
| |
| '''Interior Cells''' are entered through a load [[Door]] linked to another cell which may be an interior or exterior.
| |
| When inside an interior, the exterior world is no longer visible.
| |
| Each interior cell is essentially its own universe.
| |
| | |
| <gallery mode="packed", widths=300>
| |
| File:Cell Interior Common Data Editor.png
| |
| File:Cell Interior Lighting Editor.png
| |
| File:Cell Interior Data Editor.png
| |
| File:Cell Interior Directional Ambient Lighting Editor.png
| |
| </gallery>
| |
| | |
| === Lighting ===
| |
| [[File:Cell Interior Lighting Editor.png|right]]
| |
| *'''Lighting Template'''
| |
| **'''Template:''' The [[Lighting Template]] to use.
| |
| **'''Inherit:''' Select any of these check boxes to override the parameters from [[Lighting Template]]. This will enable the fields below.
| |
| ***'''Ambient Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
| |
| ***'''Directional Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
| |
| ***'''Fog Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
| |
| ***'''Fog Near:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
| |
| ***'''Directional Rot:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
| |
| ***'''Directional Fade:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
| |
| ***'''Clip Distance:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
| |
| ***'''Light Fade Distances:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
| |
| ***'''Fog Far:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
| |
| ***'''Fog Power:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
| |
| ***'''Fog Max:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
| |
| ** '''Fog''':
| |
| *** '''Near Color:'''
| |
| *** '''Far Color:'''
| |
| *** '''High Near Color:'''
| |
| *** '''High Far Color:'''
| |
| *** '''Near:'''
| |
| *** '''Far:'''
| |
| *** '''Near Height Mid:'''
| |
| *** '''Near Height Range:'''
| |
| *** '''Far Height Mid:'''
| |
| *** '''Far Height Range:'''
| |
| *** '''Pow:'''
| |
| *** '''Max:'''
| |
| *** '''Clip Dist:'''
| |
| *** '''High Density Scale:'''
| |
| ** '''Ambient''': Select color of the ambient light.
| |
| * '''Directional:''' Select color of directional light.
| |
| ** '''Rotation:''' Sets the angle of the directional light.
| |
| ** '''Fade:''' Sets the fade distance of the light.
| |
| * '''Show Sky:''' If checked, enables sky and [[Weather]] as if this cell was an exterior.
| |
| ** '''Region:''' The [[Region]] to use [[Weather]] data from.
| |
| ** '''Use Sky Lighting:''' Whether the sky's lighting conditions should affect the lighting in the cell.
| |
| **'''Sunlight Shadows:'''
| |
| **'''Distant LOD Only
| |
| * '''Light Fade Distances:''' The distance over which lights will fade out.
| |
| **'''Start:'''
| |
| **'''End:'''
| |
| {{ClearFloats}}
| |
| | |
| === Interior Data ===
| |
| [[File:Cell Interior Data Editor.png|right]]
| |
| *{{Editor:Property:Name}}
| |
| * '''Encounter Zone:'''
| |
| * '''Water Environment Map:'''
| |
| * '''God Rays:'''
| |
| * '''Owner NPC:'''
| |
| * '''Owner Faction:'''
| |
| * '''Lock List:'''
| |
| * '''Required Rank:'''
| |
| * '''Public Area:'''
| |
| * '''Off Limits:'''
| |
| * '''Can't Wait:'''
| |
| * '''Exterior LOD Worldspace:'''
| |
| * '''Offset:'''
| |
| ** '''X:'''
| |
| ** '''Y:'''
| |
| ** '''Z:'''
| |
| {{ClearFloats}}
| |
| | |
| === Directional Ambient Lighting ===
| |
| [[File:Cell Interior Directional Ambient Lighting Editor.png|right]]
| |
| *'''Set From Ambient:'''
| |
| *{{Template:Editor:Property:Color|property=X +}}
| |
| **{{Editor:Property:R}}
| |
| **{{Editor:Property:G}}
| |
| **{{Editor:Property:B}}
| |
| *{{Template:Editor:Property:Color|property=Y +}}
| |
| **{{Editor:Property:R}}
| |
| **{{Editor:Property:G}}
| |
| **{{Editor:Property:B}}
| |
| *{{Template:Editor:Property:Color|property=Z +}}
| |
| **{{Editor:Property:R}}
| |
| **{{Editor:Property:G}}
| |
| **{{Editor:Property:B}}
| |
| *{{Template:Editor:Property:Color|property=X -}}
| |
| **{{Editor:Property:R}}
| |
| **{{Editor:Property:G}}
| |
| **{{Editor:Property:B}}
| |
| *{{Template:Editor:Property:Color|property=Y -}}
| |
| **{{Editor:Property:R}}
| |
| **{{Editor:Property:G}}
| |
| **{{Editor:Property:B}}
| |
| *{{Template:Editor:Property:Color|property=Z -}}
| |
| **{{Editor:Property:R}}
| |
| **{{Editor:Property:G}}
| |
| **{{Editor:Property:B}}
| |
| {{ClearFloats}}
| |
| | |
| == See Also ==
| |
| *[[Location]]
| |
| *[[WorldSpace]]
| |
| *[[Door]]
| |
| *[[Unit]]
| |
| *[[Music Type]]
| |
| *[[Cell View Window]]
| |
| *[[Precombined References]]
| |
| *[[WorldData Category]]
| |
| | |
| [[Category:Editor Reference]]
| |
| [[Category:Object Classes]]
| |
| [[Category:WorldData]]
| |