Editing Cell

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
'''Type:''' <code>CELL</code>
{{Incomplete Article}}
<BR/>
'''Papyrus:''' [[Cell Script]]
 
The [[Cell]] window can be opened using the [[:Category:Editor Interface#World|World Menu]], or by right-clicking a cell in the [[Cell View Window]] and choosing ''Edit''.
The window will look different depending on whether you are looking at an [[#Interior|Interior]] or an [[#Exterior|Exterior]] cell.
'''Interior Cells''' have four tabs; [[#Common Data|Common Data]], [[#Lighting|Lighting]], [[#Interior Data|Interior Data]], and [[#Directional Ambient Lighting|Directional Ambient Lighting]].
'''Exterior Cells''' only have the [[#Common Data|Common Data]] tab.
 
== Exterior {{Anchor|Common Data}} ==
'''Exterior Cells''' belong to a [[Worldspace]], and are part of the worldspace's landscape, which is basically a grid that extends infinitely in all directions.
Each exterior cell is <code>4096x4096</code> [[Unit]]s, or approximately ''192x192ft'', or ''58.5x58.5m''.
Each vertex in an exterior cell is <code>128</code> [[Unit]]s (6ft) apart.
 
All exterior cells are automatically given a grid number that represents their [X,Y] position from the center of the world.
You will see this in the [[Render Window]] title as you select objects.
 
[[File:Cell Editor.png|right]]
*{{Editor:Property:ID|property=EditorID}}
*{{Editor:Property:Location}}
*'''Default Acoustic Space:''' Sets the acoustic space for the cell.
*'''Music type:''' The default [[Music Type]] for this cell.
*{{Editor:Property:ImageSpace Modifier|property=ImageSpace}} This will be the effect that is shown for this cell.
*'''Has Water:''' Check if you want this cell to have water. (Only for Interior Cells)
**'''Height:''' The water level surface relative to the cell.
**'''Water:'''
**'''Linear Velocity:''' Used for setting the current direction/speed.
***'''X:''' The ''X'' axis velocity of the water current.
***'''Y:''' The ''Y'' axis velocity of the water current.
***'''Z:''' The ''Z'' axis velocity of the water current.
***'''Reset:''' Resets the axis values to their defaults.
**'''Angular Velocity:''' Used for setting the current direction/speed.
***'''X:''' The ''X'' axis velocity of the water current.
***'''Y:''' The ''Y'' axis velocity of the water current.
***'''Z:''' The ''Z'' axis velocity of the water current.
***'''Reset:''' Resets the axis values to their defaults.
*'''Force Hide Land:''' Used for hiding landscape. This is only for '''Exterior Cells'''.
**'''Quad (1-4):''' Which ''Quad'' of the '''Exterior Cell''' you want hidden. Note that even though the landscape is invisible the collision still remains.
***'''Culled:'''
***'''Missing:'''
***'''Visible:'''
*'''PreCombind Object Levels:'''
**'''X/Y:'''
**'''Z:'''
**'''No Pre Vis:'''
**'''No LOD Water:''' Water doesn't show up when this cell is outside the loaded area.
**'''Hand Changed:''' Useful for '''Exterior Cells''' that have been edited and should not be affected by procedural generation.
**'''Can't Travel From Here:''' Check to disable fast travel from this cell.
**'''Player Followers Can't Travel Here:'''
{{ClearFloats}}
 
== Interior ==
'''Interior Cells''' are entered through a load [[Door]] linked to another cell which may be an interior or exterior.
When inside an interior, the exterior world is no longer visible.
Each interior cell is essentially its own universe.
 
<gallery mode="packed", widths=300>
File:Cell Interior Common Data Editor.png
File:Cell Interior Lighting Editor.png
File:Cell Interior Data Editor.png
File:Cell Interior Directional Ambient Lighting Editor.png
</gallery>
 
=== Lighting ===
[[File:Cell Interior Lighting Editor.png|right]]
*'''Lighting Template'''
**'''Template:''' The [[Lighting Template]] to use.
**'''Inherit:''' Select any of these check boxes to override the parameters from [[Lighting Template]]. This will enable the fields below.
***'''Ambient Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Directional Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Fog Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Fog Near:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Directional Rot:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Directional Fade:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Clip Distance:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Light Fade Distances:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Fog Far:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Fog Power:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Fog Max:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
** '''Fog''':
*** '''Near Color:'''
*** '''Far Color:'''
*** '''High Near Color:'''
*** '''High Far Color:'''
*** '''Near:'''
*** '''Far:'''
*** '''Near Height Mid:'''
*** '''Near Height Range:'''
*** '''Far Height Mid:'''
*** '''Far Height Range:'''
*** '''Pow:'''
*** '''Max:'''
*** '''Clip Dist:'''
*** '''High Density Scale:'''
** '''Ambient''': Select color of the ambient light.
* '''Directional:''' Select color of directional light.
** '''Rotation:''' Sets the angle of the directional light.
** '''Fade:''' Sets the fade distance of the light.
* '''Show Sky:''' If checked, enables sky and [[Weather]] as if this cell was an exterior.
** '''Region:''' The [[Region]] to use [[Weather]] data from.
** '''Use Sky Lighting:''' Whether the sky's lighting conditions should affect the lighting in the cell.
**'''Sunlight Shadows:'''
**'''Distant LOD Only
* '''Light Fade Distances:''' The distance over which lights will fade out.
**'''Start:'''
**'''End:'''
{{ClearFloats}}
 
=== Interior Data ===
[[File:Cell Interior Data Editor.png|right]]
*{{Editor:Property:Name}}
* '''Encounter Zone:'''
* '''Water Environment Map:'''
* '''God Rays:'''
* '''Owner NPC:'''
* '''Owner Faction:'''
* '''Lock List:'''
* '''Required Rank:'''
* '''Public Area:'''
* '''Off Limits:'''
* '''Can't Wait:'''
* '''Exterior LOD Worldspace:'''
* '''Offset:'''
** '''X:'''
** '''Y:'''
** '''Z:'''
{{ClearFloats}}
 
=== Directional Ambient Lighting ===
[[File:Cell Interior Directional Ambient Lighting Editor.png|right]]
*'''Set From Ambient:'''
*{{Template:Editor:Property:Color|property=X +}}
**{{Editor:Property:R}}
**{{Editor:Property:G}}
**{{Editor:Property:B}}
*{{Template:Editor:Property:Color|property=Y +}}
**{{Editor:Property:R}}
**{{Editor:Property:G}}
**{{Editor:Property:B}}
*{{Template:Editor:Property:Color|property=Z +}}
**{{Editor:Property:R}}
**{{Editor:Property:G}}
**{{Editor:Property:B}}
*{{Template:Editor:Property:Color|property=X -}}
**{{Editor:Property:R}}
**{{Editor:Property:G}}
**{{Editor:Property:B}}
*{{Template:Editor:Property:Color|property=Y -}}
**{{Editor:Property:R}}
**{{Editor:Property:G}}
**{{Editor:Property:B}}
*{{Template:Editor:Property:Color|property=Z -}}
**{{Editor:Property:R}}
**{{Editor:Property:G}}
**{{Editor:Property:B}}
{{ClearFloats}}
 
== See Also ==
*[[Location]]
*[[WorldSpace]]
*[[Door]]
*[[Unit]]
*[[Music Type]]
*[[Cell View Window]]
*[[Precombined References]]
*[[WorldData Category]]
 
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:WorldData]]

Please note that all contributions to the Fallout4 CreationKit Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see FalloutCK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)