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| '''Papyrus:''' [[Cell Script]] | | '''Papyrus:''' [[Cell Script]] |
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| The [[Cell]] window can be opened using the [[:Category:Editor Interface#World|World Menu]], or by right-clicking a cell in the [[Cell View Window]] and choosing ''Edit''.
| | A [[Cell]] [[Object]] is found within the [[Cell View Window]]. |
| The window will look different depending on whether you are looking at an [[#Interior|Interior]] or an [[#Exterior|Exterior]] cell.
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| '''Interior Cells''' have four tabs; [[#Common Data|Common Data]], [[#Lighting|Lighting]], [[#Interior Data|Interior Data]], and [[#Directional Ambient Lighting|Directional Ambient Lighting]].
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| '''Exterior Cells''' only have the [[#Common Data|Common Data]] tab.
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| == Exterior {{Anchor|Common Data}} ==
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| '''Exterior Cells''' belong to a [[Worldspace]], and are part of the worldspace's landscape, which is basically a grid that extends infinitely in all directions.
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| Each exterior cell is <code>4096x4096</code> [[Unit]]s, or approximately ''192x192ft'', or ''58.5x58.5m''.
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| Each vertex in an exterior cell is <code>128</code> [[Unit]]s (6ft) apart.
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| All exterior cells are automatically given a grid number that represents their [X,Y] position from the center of the world.
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| You will see this in the [[Render Window]] title as you select objects.
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| | == Editor Dialog == |
| [[File:Cell Editor.png|right]] | | [[File:Cell Editor.png|right]] |
| *{{Editor:Property:ID|property=EditorID}} | | *{{Editor:Property:ID|property=EditorID}} |
| | *{{Editor:Property:Name}} |
| *{{Editor:Property:Location}} | | *{{Editor:Property:Location}} |
| *'''Default Acoustic Space:''' Sets the acoustic space for the cell. | | *'''Default Acoustic Space:''' |
| *'''Music type:''' The default [[Music Type]] for this cell. | | *'''Music type:''' The [[Music Type]] to use. |
| *{{Editor:Property:ImageSpace Modifier|property=ImageSpace}} This will be the effect that is shown for this cell.
| | *'''Has Water:''' |
| *'''Has Water:''' Check if you want this cell to have water. (Only for Interior Cells) | | **'''Height:''' |
| **'''Height:''' The water level surface relative to the cell. | |
| **'''Water:''' | | **'''Water:''' |
| **'''Linear Velocity:''' Used for setting the current direction/speed. | | **'''Linear Velocity:''' |
| ***'''X:''' The ''X'' axis velocity of the water current. | | ***'''X:''' |
| ***'''Y:''' The ''Y'' axis velocity of the water current. | | ***'''Y:''' |
| ***'''Z:''' The ''Z'' axis velocity of the water current. | | ***'''Z:''' |
| ***'''Reset:''' Resets the axis values to their defaults. | | ***'''Reset:''' |
| **'''Angular Velocity:''' Used for setting the current direction/speed. | | **'''Angular Velocity:''' |
| ***'''X:''' The ''X'' axis velocity of the water current. | | ***'''X:''' |
| ***'''Y:''' The ''Y'' axis velocity of the water current. | | ***'''Y:''' |
| ***'''Z:''' The ''Z'' axis velocity of the water current. | | ***'''Z:''' |
| ***'''Reset:''' Resets the axis values to their defaults. | | ***'''Reset:''' |
| *'''Force Hide Land:''' Used for hiding landscape. This is only for '''Exterior Cells'''. | | *{{Editor:Property:ImageSpace Modifier|property=ImageSpace}} |
| **'''Quad (1-4):''' Which ''Quad'' of the '''Exterior Cell''' you want hidden. Note that even though the landscape is invisible the collision still remains. | | *'''Force Hide Land:''' |
| | **'''Quad (1-4):''' |
| ***'''Culled:''' | | ***'''Culled:''' |
| ***'''Missing:''' | | ***'''Missing:''' |
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| **'''Z:''' | | **'''Z:''' |
| **'''No Pre Vis:''' | | **'''No Pre Vis:''' |
| **'''No LOD Water:''' Water doesn't show up when this cell is outside the loaded area. | | **'''No LOD Water:''' |
| **'''Hand Changed:''' Useful for '''Exterior Cells''' that have been edited and should not be affected by procedural generation. | | **'''Hand Changed:''' |
| **'''Can't Travel From Here:''' Check to disable fast travel from this cell. | | **'''Can't Travel From Here:''' |
| **'''Player Followers Can't Travel Here:''' | | **'''Player Followers Can't Travel Here:''' |
| {{ClearFloats}} | | {{ClearFloats}} |
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| == Interior == | | == Interior == |
| '''Interior Cells''' are entered through a load [[Door]] linked to another cell which may be an interior or exterior. | | Interior cells have additional options within the following tabs. |
| When inside an interior, the exterior world is no longer visible.
| | An interior cell's ''Common Data'' is similar to an exterior cell. |
| Each interior cell is essentially its own universe.
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| <gallery mode="packed", widths=300> | | <gallery mode="packed"> |
| File:Cell Interior Common Data Editor.png | | File:Cell Interior Common Data Editor.png |
| File:Cell Interior Lighting Editor.png | | File:Cell Interior Lighting Editor.png |
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| === Lighting === | | === Lighting === |
| [[File:Cell Interior Lighting Editor.png|right]] | | [[File:Cell Interior Lighting Editor.png|right]] |
| *'''Lighting Template''' | | * |
| **'''Template:''' The [[Lighting Template]] to use.
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| **'''Inherit:''' Select any of these check boxes to override the parameters from [[Lighting Template]]. This will enable the fields below.
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| ***'''Ambient Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
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| ***'''Directional Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
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| ***'''Fog Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
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| ***'''Fog Near:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
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| ***'''Directional Rot:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
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| ***'''Directional Fade:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
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| ***'''Clip Distance:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
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| ***'''Light Fade Distances:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
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| ***'''Fog Far:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
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| ***'''Fog Power:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
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| ***'''Fog Max:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
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| ** '''Fog''':
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| *** '''Near Color:'''
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| *** '''Far Color:'''
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| *** '''High Near Color:'''
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| *** '''High Far Color:'''
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| *** '''Near:'''
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| *** '''Far:'''
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| *** '''Near Height Mid:'''
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| *** '''Near Height Range:'''
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| *** '''Far Height Mid:'''
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| *** '''Far Height Range:'''
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| *** '''Pow:'''
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| *** '''Max:'''
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| *** '''Clip Dist:'''
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| *** '''High Density Scale:'''
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| ** '''Ambient''': Select color of the ambient light.
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| * '''Directional:''' Select color of directional light.
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| ** '''Rotation:''' Sets the angle of the directional light.
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| ** '''Fade:''' Sets the fade distance of the light.
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| * '''Show Sky:''' If checked, enables sky and [[Weather]] as if this cell was an exterior.
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| ** '''Region:''' The [[Region]] to use [[Weather]] data from.
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| ** '''Use Sky Lighting:''' Whether the sky's lighting conditions should affect the lighting in the cell.
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| **'''Sunlight Shadows:'''
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| **'''Distant LOD Only
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| * '''Light Fade Distances:''' The distance over which lights will fade out.
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| **'''Start:'''
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| **'''End:'''
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| {{ClearFloats}} | | {{ClearFloats}} |
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| === Interior Data === | | === Interior Data === |
| [[File:Cell Interior Data Editor.png|right]] | | [[File:Cell Interior Data Editor.png|right]] |
| *{{Editor:Property:Name}} | | * |
| * '''Encounter Zone:'''
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| * '''Water Environment Map:'''
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| * '''God Rays:'''
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| * '''Owner NPC:'''
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| * '''Owner Faction:'''
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| * '''Lock List:'''
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| * '''Required Rank:'''
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| * '''Public Area:'''
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| * '''Off Limits:'''
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| * '''Can't Wait:'''
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| * '''Exterior LOD Worldspace:'''
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| * '''Offset:'''
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| ** '''X:'''
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| ** '''Y:'''
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| ** '''Z:'''
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| {{ClearFloats}} | | {{ClearFloats}} |
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| === Directional Ambient Lighting === | | === Directional Ambient Lighting === |
| [[File:Cell Interior Directional Ambient Lighting Editor.png|right]] | | [[File:Cell Interior Directional Ambient Lighting Editor.png|right]] |
| *'''Set From Ambient:''' | | * |
| *{{Template:Editor:Property:Color|property=X +}}
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| **{{Editor:Property:R}}
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| **{{Editor:Property:G}}
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| **{{Editor:Property:B}}
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| *{{Template:Editor:Property:Color|property=Y +}}
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| **{{Editor:Property:R}}
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| **{{Editor:Property:G}}
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| **{{Editor:Property:B}}
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| *{{Template:Editor:Property:Color|property=Z +}}
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| **{{Editor:Property:R}}
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| **{{Editor:Property:G}}
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| **{{Editor:Property:B}}
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| *{{Template:Editor:Property:Color|property=X -}}
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| **{{Editor:Property:R}}
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| **{{Editor:Property:G}}
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| **{{Editor:Property:B}}
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| *{{Template:Editor:Property:Color|property=Y -}}
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| **{{Editor:Property:R}}
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| **{{Editor:Property:G}}
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| **{{Editor:Property:B}}
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| *{{Template:Editor:Property:Color|property=Z -}}
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| **{{Editor:Property:R}}
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| **{{Editor:Property:G}}
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| **{{Editor:Property:B}}
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| {{ClearFloats}} | | {{ClearFloats}} |
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| *[[Location]] | | *[[Location]] |
| *[[WorldSpace]] | | *[[WorldSpace]] |
| *[[Door]]
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| *[[Unit]]
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| *[[Music Type]] | | *[[Music Type]] |
| *[[Cell View Window]] | | *[[Cell View Window]] |