Difference between revisions of "Cell"

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#REDIRECT [[:Category:Cells]]
'''Type:''' <code>CELL</code>
<BR/>
'''Papyrus:''' [[Cell Script]]
 
The [[Cell]] window can be opened using the [[:Category:Editor Interface#World|World Menu]], or by right-clicking a cell in the [[Cell View Window]] and choosing ''Edit''.
The window will look different depending on whether you are looking at an [[#Interior|Interior]] or an [[#Exterior|Exterior]] cell.
'''Interior Cells''' have four tabs; [[#Common Data|Common Data]], [[#Lighting|Lighting]], [[#Interior Data|Interior Data]], and [[#Directional Ambient Lighting|Directional Ambient Lighting]].
'''Exterior Cells''' only have the [[#Common Data|Common Data]] tab.
 
== Exterior {{Anchor|Common Data}} ==
'''Exterior Cells''' belong to a [[Worldspace]], and are part of the worldspace's landscape, which is basically a grid that extends infinitely in all directions.
Each exterior cell is <code>4096x4096</code> [[Unit]]s, or approximately ''192x192ft'', or ''58.5x58.5m''.
Each vertex in an exterior cell is <code>128</code> [[Unit]]s (6ft) apart.
 
All exterior cells are automatically given a grid number that represents their [X,Y] position from the center of the world.
You will see this in the [[Render Window]] title as you select objects.
 
[[File:Cell Editor.png|right]]
*{{Editor:Property:ID|property=EditorID}}
*{{Editor:Property:Location}}
*'''Default Acoustic Space:''' Sets the acoustic space for the cell.
*'''Music type:''' The default [[Music Type]] for this cell.
*{{Editor:Property:ImageSpace Modifier|property=ImageSpace}} This will be the effect that is shown for this cell.
*'''Has Water:''' Check if you want this cell to have water. (Only for Interior Cells)
**'''Height:''' The water level surface relative to the cell.
**'''Water:'''
**'''Linear Velocity:''' Used for setting the current direction/speed.
***'''X:''' The ''X'' axis velocity of the water current.
***'''Y:''' The ''Y'' axis velocity of the water current.
***'''Z:''' The ''Z'' axis velocity of the water current.
***'''Reset:''' Resets the axis values to their defaults.
**'''Angular Velocity:''' Used for setting the current direction/speed.
***'''X:''' The ''X'' axis velocity of the water current.
***'''Y:''' The ''Y'' axis velocity of the water current.
***'''Z:''' The ''Z'' axis velocity of the water current.
***'''Reset:''' Resets the axis values to their defaults.
*'''Force Hide Land:''' Used for hiding landscape. This is only for '''Exterior Cells'''.
**'''Quad (1-4):''' Which ''Quad'' of the '''Exterior Cell''' you want hidden. Note that even though the landscape is invisible the collision still remains.
***'''Culled:'''
***'''Missing:'''
***'''Visible:'''
*'''PreCombind Object Levels:'''
**'''X/Y:'''
**'''Z:'''
**'''No Pre Vis:'''
**'''No LOD Water:''' Water doesn't show up when this cell is outside the loaded area.
**'''Hand Changed:''' Useful for '''Exterior Cells''' that have been edited and should not be affected by procedural generation.
**'''Can't Travel From Here:''' Check to disable fast travel from this cell.
**'''Player Followers Can't Travel Here:'''
{{ClearFloats}}
 
== Interior ==
'''Interior Cells''' are entered through a load [[Door]] linked to another cell which may be an interior or exterior.
When inside an interior, the exterior world is no longer visible.
Each interior cell is essentially its own universe.
 
<gallery mode="packed", widths=300>
File:Cell Interior Common Data Editor.png
File:Cell Interior Lighting Editor.png
File:Cell Interior Data Editor.png
File:Cell Interior Directional Ambient Lighting Editor.png
</gallery>
 
=== Lighting ===
[[File:Cell Interior Lighting Editor.png|right]]
*'''Lighting Template'''
**'''Template:''' The [[Lighting Template]] to use.
**'''Inherit:''' Select any of these check boxes to override the parameters from [[Lighting Template]]. This will enable the fields below.
***'''Ambient Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Directional Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Fog Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Fog Near:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Directional Rot:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Directional Fade:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Clip Distance:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Light Fade Distances:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Fog Far:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Fog Power:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
***'''Fog Max:''' Overrides the inherited value from the ''Lighting Template'' when enabled.
** '''Fog''':
*** '''Near Color:'''
*** '''Far Color:'''
*** '''High Near Color:'''
*** '''High Far Color:'''
*** '''Near:'''
*** '''Far:'''
*** '''Near Height Mid:'''
*** '''Near Height Range:'''
*** '''Far Height Mid:'''
*** '''Far Height Range:'''
*** '''Pow:'''
*** '''Max:'''
*** '''Clip Dist:'''
*** '''High Density Scale:'''
** '''Ambient''': Select color of the ambient light.
* '''Directional:''' Select color of directional light.
** '''Rotation:''' Sets the angle of the directional light.
** '''Fade:''' Sets the fade distance of the light.
* '''Show Sky:''' If checked, enables sky and [[Weather]] as if this cell was an exterior.
** '''Region:''' The [[Region]] to use [[Weather]] data from.
** '''Use Sky Lighting:''' Whether the sky's lighting conditions should affect the lighting in the cell.
**'''Sunlight Shadows:'''
**'''Distant LOD Only
* '''Light Fade Distances:''' The distance over which lights will fade out.
**'''Start:'''
**'''End:'''
{{ClearFloats}}
 
=== Interior Data ===
[[File:Cell Interior Data Editor.png|right]]
*{{Editor:Property:Name}}
* '''Encounter Zone:'''
* '''Water Environment Map:'''
* '''God Rays:'''
* '''Owner NPC:'''
* '''Owner Faction:'''
* '''Lock List:'''
* '''Required Rank:'''
* '''Public Area:'''
* '''Off Limits:'''
* '''Can't Wait:'''
* '''Exterior LOD Worldspace:'''
* '''Offset:'''
** '''X:'''
** '''Y:'''
** '''Z:'''
{{ClearFloats}}
 
=== Directional Ambient Lighting ===
[[File:Cell Interior Directional Ambient Lighting Editor.png|right]]
*'''Set From Ambient:'''
*{{Template:Editor:Property:Color|property=X +}}
**{{Editor:Property:R}}
**{{Editor:Property:G}}
**{{Editor:Property:B}}
*{{Template:Editor:Property:Color|property=Y +}}
**{{Editor:Property:R}}
**{{Editor:Property:G}}
**{{Editor:Property:B}}
*{{Template:Editor:Property:Color|property=Z +}}
**{{Editor:Property:R}}
**{{Editor:Property:G}}
**{{Editor:Property:B}}
*{{Template:Editor:Property:Color|property=X -}}
**{{Editor:Property:R}}
**{{Editor:Property:G}}
**{{Editor:Property:B}}
*{{Template:Editor:Property:Color|property=Y -}}
**{{Editor:Property:R}}
**{{Editor:Property:G}}
**{{Editor:Property:B}}
*{{Template:Editor:Property:Color|property=Z -}}
**{{Editor:Property:R}}
**{{Editor:Property:G}}
**{{Editor:Property:B}}
{{ClearFloats}}
 
== See Also ==
*[[Location]]
*[[WorldSpace]]
*[[Door]]
*[[Unit]]
*[[Music Type]]
*[[Cell View Window]]
*[[Precombined References]]
*[[WorldData Category]]
 
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:WorldData]]
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