Difference between revisions of "Cell"
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'''Papyrus:''' [[Cell Script]] | '''Papyrus:''' [[Cell Script]] | ||
The [[Cell]] window can be opened using the [[:Category:Editor Interface#World|World Menu]], or by right-clicking a cell in the [[Cell View Window]] and choosing ''Edit''. | |||
The window will look different depending on whether you are looking at an [[#Interior|Interior]] or an [[#Exterior|Exterior]] cell. | |||
'''Interior Cells''' have four tabs; [[#Common Data|Common Data]], [[#Lighting|Lighting]], [[#Interior Data|Interior Data]], and [[#Directional Ambient Lighting|Directional Ambient Lighting]]. | |||
'''Exterior Cells''' only have the [[#Common Data|Common Data]] tab. | |||
== Exterior {{Anchor|Common Data}} == | |||
'''Exterior Cells''' belong to a [[Worldspace]], and are part of the worldspace's landscape, which is basically a grid that extends infinitely in all directions. | |||
Each exterior cell is <code>4096x4096</code> [[Unit]]s, or approximately ''192x192ft'', or ''58.5x58.5m''. | |||
Each vertex in an exterior cell is <code>128</code> [[Unit]]s (6ft) apart. | |||
All exterior cells are automatically given a grid number that represents their [X,Y] position from the center of the world. | |||
You will see this in the [[Render Window]] title as you select objects. | |||
[[File:Cell Editor.png|right]] | [[File:Cell Editor.png|right]] | ||
*{{Editor:Property:ID|property=EditorID}} | *{{Editor:Property:ID|property=EditorID}} | ||
*{{Editor:Property:Location}} | *{{Editor:Property:Location}} | ||
*'''Default Acoustic Space:''' | *'''Default Acoustic Space:''' Sets the acoustic space for the cell. | ||
*'''Music type:''' The [[Music Type]] | *'''Music type:''' The default [[Music Type]] for this cell. | ||
*'''Has Water:''' | *{{Editor:Property:ImageSpace Modifier|property=ImageSpace}} This will be the effect that is shown for this cell. | ||
**'''Height:''' | *'''Has Water:''' Check if you want this cell to have water. (Only for Interior Cells) | ||
**'''Height:''' The water level surface relative to the cell. | |||
**'''Water:''' | **'''Water:''' | ||
**'''Linear Velocity:''' | **'''Linear Velocity:''' Used for setting the current direction/speed. | ||
***'''X:''' | ***'''X:''' The ''X'' axis velocity of the water current. | ||
***'''Y:''' | ***'''Y:''' The ''Y'' axis velocity of the water current. | ||
***'''Z:''' | ***'''Z:''' The ''Z'' axis velocity of the water current. | ||
***'''Reset:''' | ***'''Reset:''' Resets the axis values to their defaults. | ||
**'''Angular Velocity:''' | **'''Angular Velocity:''' Used for setting the current direction/speed. | ||
***'''X:''' | ***'''X:''' The ''X'' axis velocity of the water current. | ||
***'''Y:''' | ***'''Y:''' The ''Y'' axis velocity of the water current. | ||
***'''Z:''' | ***'''Z:''' The ''Z'' axis velocity of the water current. | ||
***'''Reset:''' | ***'''Reset:''' Resets the axis values to their defaults. | ||
*'''Force Hide Land:''' Used for hiding landscape. This is only for '''Exterior Cells'''. | |||
*'''Force Hide Land:''' | **'''Quad (1-4):''' Which ''Quad'' of the '''Exterior Cell''' you want hidden. Note that even though the landscape is invisible the collision still remains. | ||
**'''Quad (1-4):''' | |||
***'''Culled:''' | ***'''Culled:''' | ||
***'''Missing:''' | ***'''Missing:''' | ||
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**'''Z:''' | **'''Z:''' | ||
**'''No Pre Vis:''' | **'''No Pre Vis:''' | ||
**'''No LOD Water:''' | **'''No LOD Water:''' Water doesn't show up when this cell is outside the loaded area. | ||
**'''Hand Changed:''' | **'''Hand Changed:''' Useful for '''Exterior Cells''' that have been edited and should not be affected by procedural generation. | ||
**'''Can't Travel From Here:''' | **'''Can't Travel From Here:''' Check to disable fast travel from this cell. | ||
**'''Player Followers Can't Travel Here:''' | **'''Player Followers Can't Travel Here:''' | ||
{{ClearFloats}} | {{ClearFloats}} | ||
== Interior == | == Interior == | ||
'''Interior Cells''' are entered through a load [[Door]] linked to another cell which may be an interior or exterior. | |||
When inside an interior, the exterior world is no longer visible. | |||
Each interior cell is essentially its own universe. | |||
<gallery mode="packed"> | <gallery mode="packed", widths=300> | ||
File:Cell Interior Common Data Editor.png | File:Cell Interior Common Data Editor.png | ||
File:Cell Interior Lighting Editor.png | File:Cell Interior Lighting Editor.png | ||
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=== Lighting === | === Lighting === | ||
[[File:Cell Interior Lighting Editor.png|right]] | [[File:Cell Interior Lighting Editor.png|right]] | ||
* | *'''Lighting Template''' | ||
**'''Template:''' The [[Lighting Template]] to use. | |||
**'''Inherit:''' Select any of these check boxes to override the parameters from [[Lighting Template]]. This will enable the fields below. | |||
***'''Ambient Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled. | |||
***'''Directional Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled. | |||
***'''Fog Color:''' Overrides the inherited value from the ''Lighting Template'' when enabled. | |||
***'''Fog Near:''' Overrides the inherited value from the ''Lighting Template'' when enabled. | |||
***'''Directional Rot:''' Overrides the inherited value from the ''Lighting Template'' when enabled. | |||
***'''Directional Fade:''' Overrides the inherited value from the ''Lighting Template'' when enabled. | |||
***'''Clip Distance:''' Overrides the inherited value from the ''Lighting Template'' when enabled. | |||
***'''Light Fade Distances:''' Overrides the inherited value from the ''Lighting Template'' when enabled. | |||
***'''Fog Far:''' Overrides the inherited value from the ''Lighting Template'' when enabled. | |||
***'''Fog Power:''' Overrides the inherited value from the ''Lighting Template'' when enabled. | |||
***'''Fog Max:''' Overrides the inherited value from the ''Lighting Template'' when enabled. | |||
** '''Fog''': | |||
*** '''Near Color:''' | |||
*** '''Far Color:''' | |||
*** '''High Near Color:''' | |||
*** '''High Far Color:''' | |||
*** '''Near:''' | |||
*** '''Far:''' | |||
*** '''Near Height Mid:''' | |||
*** '''Near Height Range:''' | |||
*** '''Far Height Mid:''' | |||
*** '''Far Height Range:''' | |||
*** '''Pow:''' | |||
*** '''Max:''' | |||
*** '''Clip Dist:''' | |||
*** '''High Density Scale:''' | |||
** '''Ambient''': Select color of the ambient light. | |||
* '''Directional:''' Select color of directional light. | |||
** '''Rotation:''' Sets the angle of the directional light. | |||
** '''Fade:''' Sets the fade distance of the light. | |||
* '''Show Sky:''' If checked, enables sky and [[Weather]] as if this cell was an exterior. | |||
** '''Region:''' The [[Region]] to use [[Weather]] data from. | |||
** '''Use Sky Lighting:''' Whether the sky's lighting conditions should affect the lighting in the cell. | |||
**'''Sunlight Shadows:''' | |||
**'''Distant LOD Only | |||
* '''Light Fade Distances:''' The distance over which lights will fade out. | |||
**'''Start:''' | |||
**'''End:''' | |||
{{ClearFloats}} | {{ClearFloats}} | ||
=== Interior Data === | === Interior Data === | ||
[[File:Cell Interior Data Editor.png|right]] | [[File:Cell Interior Data Editor.png|right]] | ||
* | *{{Editor:Property:Name}} | ||
* '''Encounter Zone:''' | |||
* '''Water Environment Map:''' | |||
* '''God Rays:''' | |||
* '''Owner NPC:''' | |||
* '''Owner Faction:''' | |||
* '''Lock List:''' | |||
* '''Required Rank:''' | |||
* '''Public Area:''' | |||
* '''Off Limits:''' | |||
* '''Can't Wait:''' | |||
* '''Exterior LOD Worldspace:''' | |||
* '''Offset:''' | |||
** '''X:''' | |||
** '''Y:''' | |||
** '''Z:''' | |||
{{ClearFloats}} | {{ClearFloats}} | ||
=== Directional Ambient Lighting === | === Directional Ambient Lighting === | ||
[[File:Cell Interior Directional Ambient Lighting Editor.png|right]] | [[File:Cell Interior Directional Ambient Lighting Editor.png|right]] | ||
* | *'''Set From Ambient:''' | ||
*{{Template:Editor:Property:Color|property=X +}} | |||
**{{Editor:Property:R}} | |||
**{{Editor:Property:G}} | |||
**{{Editor:Property:B}} | |||
*{{Template:Editor:Property:Color|property=Y +}} | |||
**{{Editor:Property:R}} | |||
**{{Editor:Property:G}} | |||
**{{Editor:Property:B}} | |||
*{{Template:Editor:Property:Color|property=Z +}} | |||
**{{Editor:Property:R}} | |||
**{{Editor:Property:G}} | |||
**{{Editor:Property:B}} | |||
*{{Template:Editor:Property:Color|property=X -}} | |||
**{{Editor:Property:R}} | |||
**{{Editor:Property:G}} | |||
**{{Editor:Property:B}} | |||
*{{Template:Editor:Property:Color|property=Y -}} | |||
**{{Editor:Property:R}} | |||
**{{Editor:Property:G}} | |||
**{{Editor:Property:B}} | |||
*{{Template:Editor:Property:Color|property=Z -}} | |||
**{{Editor:Property:R}} | |||
**{{Editor:Property:G}} | |||
**{{Editor:Property:B}} | |||
{{ClearFloats}} | {{ClearFloats}} | ||
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*[[Location]] | *[[Location]] | ||
*[[WorldSpace]] | *[[WorldSpace]] | ||
*[[Door]] | |||
*[[Unit]] | |||
*[[Music Type]] | *[[Music Type]] | ||
*[[Cell View Window]] | *[[Cell View Window]] |