Editing Class
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'''Papyrus:''' [[Class Script]] | '''Papyrus:''' [[Class Script]] | ||
The ''Class'' form allows you to specify how an | The '''Class''' form, used on the [[Actor]] Stats Tab, allows you to specify how an Actor will distribute the attribute and skill bonuses they gain based on their level. It also affects a few other systems, such as Bleedout for Essential Actors and skill training for Trainers. | ||
It also affects a few other systems, such as | |||
== Editor Dialog == | == Editor Dialog == | ||
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*{{Template:Editor:Property:Name|property=Full Name}} | *{{Template:Editor:Property:Name|property=Full Name}} | ||
*{{Template:Editor:Property:Description}} | *{{Template:Editor:Property:Description}} | ||
*{{Template:Editor:Property:Menu Image}} | *{{Template:Editor:Property:Menu Image}} {{Template:Editor:PropertyObsolete}} | ||
*'''Bleedout Default:''' | *'''Bleedout Default:''' | ||
*'''Base Actor Values:''' A collection of | *'''Base Actor Values:''' A collection of Number/Actor Value pairs. | ||
**{{Template:Editor:Property:Actor Value}} | **{{Template:Editor:Property:Actor Value}} | ||
**'''Number:''' The amount to change the actor value by represented as a float. | **'''Number:''' The amount to change the actor value by represented as a float. | ||
== Notes == | == Notes == | ||
* | * The [[Class]] form used by the [[Actor#Stats|Actor Stats]] tab. | ||
*A | * A [[Class]] is only applicable to NPC [[Actor]]s. A class has no meaning for the player actor. | ||
== See Also == | == See Also == | ||
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category: | [[Category:Object_Classes]] | ||
[[Category:Character]] | [[Category:Character]] |