Difference between revisions of "Class"
removed double, obsolete
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'''Papyrus:''' [[Class Script]] | '''Papyrus:''' [[Class Script]] | ||
The | The ''Class'' form allows you to specify how an [[Actor]] will distribute the attribute and skill bonuses they gain based on their level. | ||
It also affects a few other systems, such as bleedout for essential actors and skill training for trainers. | |||
== Editor Dialog == | == Editor Dialog == | ||
[[File:Class Editor.png]] | [[File:Class Editor.png]] | ||
*{{Template:Editor:Property:ID}} | *{{Template:Editor:Property:ID}} | ||
* | *{{Template:Editor:Property:Name|property=Full Name}} | ||
*{{Template:Editor:Property:Description}} | *{{Template:Editor:Property:Description}} | ||
*{{Template:Editor:Property:Menu Image}} | *{{Template:Editor:Property:Menu Image}} | ||
*'''Bleedout Default:''' | *'''Bleedout Default:''' If the actor is essential or protected, and their health falls below this ratio, they enter the bleedout state and drop to one knee until their health recovers. A value of 0.1 means that bleedout will occur when the actor's health falls below 10%. | ||
*'''Base Actor Values:''' A collection of | *'''Base Actor Values:''' A collection of [[Actor Value]]s this class is based on. | ||
** | **{{Template:Editor:Property:Actor Value}} | ||
**'''Number:''' The amount to change the actor value by represented as a float. | **'''Number:''' The amount to change the actor value by represented as a float. | ||
== Notes == | == Notes == | ||
* | *A ''Class'' is used on the [[Actor#Stats|actor stats tab]]. | ||
* | *A ''Class'' is only applicable to an [[NPC]]. A class has no meaning for the player actor. | ||
== See Also == | == See Also == | ||
*[[Actor]] | *[[Actor]] | ||
*[[Actor Value]] | |||
*[[:Category:Character|Character Category]] | *[[:Category:Character|Character Category]] | ||
[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category: | [[Category:Object Classes]] | ||
[[Category:Character]] | [[Category:Character]] |