Difference between revisions of "Collision Layer"

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{{Template:Incomplete Article}}
'''Type:''' <code>COLL</code>
'''Type:''' <code>COLL</code>
<BR/>
<BR/>
'''Papyrus:''' None
'''Papyrus:''' None


A [[Collision Layer]] is a geometric primitive which represents the games types of collision and their interactions.
The [[Collision Layer]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].
The [[Collision Layer]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].


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[[File:Collision Layer Editor.png]]
[[File:Collision Layer Editor.png]]
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*'''Name:'''
*{{Template:Editor:Property:Name}}
*'''Description:'''
*{{Template:Editor:Property:Description}}
*'''Debug Color:'''
*{{Template:Editor:Property:Color|property=Debug Color}} This affects the collision primitive's color.
**'''R:'''
**{{Template:Editor:Property:R}}
**'''G:'''
**{{Template:Editor:Property:G}}
**'''B:'''
**{{Template:Editor:Property:B}}
*'''Collides with...:'''
*'''Collides with...:''' The collision layers which will obstruct this [[Collision Layer]].
*'''Available Layers:'''
*'''Available Layers:''' The available collision layers this [[Collision Layer]] may collide with.
*'''<-- Add:'''
*'''<-- Add:''' Adds a collision layer to '''''Collides with...'''''.
*'''Remove -->:'''
*'''Remove -->:''' Removes a collision layer from '''''Collides with...'''''.
*'''Sensor:'''
*'''Sensor:'''
*'''Trigger Volume:'''
*'''Trigger Volume:''' Whether this [[Collision Layer]]'s primitive should act as a ''Trigger Volume''. A ''Trigger Volume'' will invoke Papyrus events such as [[OnTriggerEnter - ObjectReference|OnTriggerEnter]] and [[OnTriggerLeave - ObjectReference|OnTriggerLeave]].
*'''Navmesh Obstacle:'''
*'''Navmesh Obstacle:''' Whether this [[Collision Layer]] should dynamically cut [[NavMesh]]. Used only for specific collision layers such as ''L_NAVCUT''.


== See Also ==
== See Also ==
*[[NavMesh]]
*[[OnTriggerEnter - ObjectReference]]
*[[OnTriggerLeave - ObjectReference]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]


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