Difference between revisions of "Collision Layer"

11 bytes added ,  22:01, 28 March 2018
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imported>Qazaaq
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imported>Qazaaq
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*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Description}}
*{{Template:Editor:Property:Description}}
*{{Template:Editor:Property:Debug Color}} This will color affect the collision primitive.
*{{Template:Editor:Property:Color|property=Debug Color}} This affects the collision primitive's color.
**{{Template:Editor:Property:R}}
**{{Template:Editor:Property:R}}
**{{Template:Editor:Property:G}}
**{{Template:Editor:Property:G}}
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*'''Sensor:'''
*'''Sensor:'''
*'''Trigger Volume:''' Whether this [[Collision Layer]]'s primitive should act as a ''Trigger Volume''. A ''Trigger Volume'' will invoke Papyrus events such as [[OnTriggerEnter - ObjectReference|OnTriggerEnter]] and [[OnTriggerLeave - ObjectReference|OnTriggerLeave]].
*'''Trigger Volume:''' Whether this [[Collision Layer]]'s primitive should act as a ''Trigger Volume''. A ''Trigger Volume'' will invoke Papyrus events such as [[OnTriggerEnter - ObjectReference|OnTriggerEnter]] and [[OnTriggerLeave - ObjectReference|OnTriggerLeave]].
*'''Navmesh Obstacle:''' Whether this [[Collision Layer]] should dynamically cut [[NavMesh]]. Used only for specific collision layers such as ''L_NAVCUT''.
*'''Navmesh Obstacle:''' Whether this [[Collision Layer]] should dynamically cut [[NavMesh]]. Used only for specific collision layers such as ''L_NAVCUT''.


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