Difference between revisions of "ColorForm"

361 bytes added ,  22:38, 28 March 2018
The editor dialogue image is from SKYRIM! Marked as inaccurate.
imported>Hitbts
(name and notes)
imported>Qazaaq
(The editor dialogue image is from SKYRIM! Marked as inaccurate.)
 
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[[Category:Editor Reference]]
{{Template:Inaccurate Article}}
[[Category:Object_Classes]]
'''Type:''' <code>CLFM</code>
 
<BR/>
'''Papyrus:''' None
'''Papyrus:''' None


ColorForms define reusable colors that can be cited by other forms. For example, the list of skin colors available in chargen is a list of ColorForms.
A [[ColorForm]] defines reusable colors that can be cited by other forms. For example, the list of skin colors available in chargen is a list of ColorForms.
 
The [[ColorForm]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].
[[File:ColorForm_Editor.png]]


== Editor Dialog ==
== Editor Dialog ==
*'''ID:''' The editor ID that this form uses in the Creation Kit.
[[File:ColorForm_Editor.png|right]]
*'''Name:''' A "friendly" name shown in the UI, when this color is offered for the player's use.
*{{Template:Editor:Property:ID}}
*'''Playable:''' Indicates whether this color can be selected, when it appears in a list of options that the player has access to.
*{{Template:Editor:Property:Name}} This name is displayed when this color is offered for the player's use.
*'''Raw Color:''' The color being made available.
*{{Template:Editor:Property:Playable}}
*{{Template:Editor:Property:Color|property=Raw Color}}
**{{Template:Editor:Property:R}}
**{{Template:Editor:Property:G}}
**{{Template:Editor:Property:B}}
*'''Remapping Index:'''
*'''Remapping Index:'''
**'''Extended LUT:'''
**'''Extended LUT:'''
*'''Chargen Conditions:'''
{{ClearFloats}}


== Notes ==
== Notes ==
* The "raw color" doesn't always represent what you'll see in-game; it may be blended with a texture's hue, or colors from other sources. To give one example, skin options available in chargen are actually defined as a range of shades from "unnaturally pale peach" to "literally blue;" in-game, they mix with the textures to form shades from white skin to brown.
* The "raw color" doesn't always represent what you'll see in-game; it may be blended with a texture's hue, or colors from other sources. To give one example, skin options available in chargen are actually defined as a range of shades from "unnaturally pale peach" to "literally blue;" in-game, they mix with the textures to form shades from white skin to brown.
== See Also ==
*[[:Category:Miscellaneous|Miscellaneous Category]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Miscellaneous]]
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