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Type: CLFM
Papyrus: None

A ColorForm defines reusable colors that can be cited by other forms. For example, the list of skin colors available in chargen is a list of ColorForms. The ColorForm object is found within the Object Window under the Miscellaneous Category.

Editor Dialog[edit | edit source]

ColorForm Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: The object's name as it will appear within the game world and user interface menus. This name is displayed when this color is offered for the player's use.
  • Playable: If checked, this object will be usable by the player. The object may be visible in user interface menus or usable when encountered within the game world.
  • Raw Color: The default color used for this object.
    • R: The colors red channel is represented by a number between 0 and 255.
    • G: The colors green channel is represented by a number between 0 and 255.
    • B: The colors blue channel is represented by a number between 0 and 255.
  • Remapping Index:
    • Extended LUT:
  • Chargen Conditions:

Notes[edit | edit source]

  • The "raw color" doesn't always represent what you'll see in-game; it may be blended with a texture's hue, or colors from other sources. To give one example, skin options available in chargen are actually defined as a range of shades from "unnaturally pale peach" to "literally blue;" in-game, they mix with the textures to form shades from white skin to brown.

See Also[edit | edit source]